Public Attributes
nvidia::apex::DestructibleChunkSyncState Struct Reference

#include <DestructibleActor.h>

List of all members.

Public Attributes

bool disableTransformBuffering
 a handy switch for controlling whether chunk transforms will be buffered this instance.
bool excludeSleepingChunks
 dictates whether chunks that are sleeping will be buffered.
uint32_t chunkTransformCopyDepth
 dictates the (inclusive) maximum depth at which chunk transforms will be buffered.

Detailed Description

Tweak-able parameters on source-side for controlling the chunk sync state. DestructibleActorSyncFlags::CopyChunkTransform must first be set.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 1 2018 15:52:07

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