#include <DestructibleActor.h>
Public Attributes | |
uint32_t | damageEventFilterDepth |
dictates the (inclusive) maximum depth at which damage events will be buffered. | |
uint32_t | fractureEventFilterDepth |
dictates the (inclusive) maximum depth at which fracture events will be buffered. |
Tweak-able parameters on source-side for controlling the actor sync state.