Public Attributes
nvidia::apex::DestructibleActorSyncState Struct Reference

#include <DestructibleActor.h>

List of all members.

Public Attributes

uint32_t damageEventFilterDepth
 dictates the (inclusive) maximum depth at which damage events will be buffered.
uint32_t fractureEventFilterDepth
 dictates the (inclusive) maximum depth at which fracture events will be buffered.

Detailed Description

Tweak-able parameters on source-side for controlling the actor sync state.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 1 2018 15:52:07

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