#include <WindFSActor.h>
Public Member Functions | |
virtual BasicFSAsset * | getWindFSAsset () const =0 |
Returns the asset the instance has been created from. | |
virtual PxMat44 | getCurrentPose () const =0 |
Gets the current pose of the actor. | |
virtual void | setCurrentPose (const PxTransform &pose)=0 |
Sets the current pose of the actor. | |
virtual PxVec3 | getCurrentPosition () const =0 |
Gets the current position of the actor. | |
virtual void | setCurrentPosition (const PxVec3 &pos)=0 |
Sets the current position of the actor. | |
virtual void | setFieldStrength (float)=0 |
Sets the field strength. | |
virtual void | setFieldDirection (const PxVec3 &)=0 |
Sets the field direction. | |
virtual void | setEnabled (bool isEnabled)=0 |
Enable/Disable the field simulation. | |
virtual void | setCurrentScale (float scale)=0 |
Sets the uniform overall object scale. | |
virtual float | getCurrentScale (void) const =0 |
Retrieves the uniform overall object scale. |
WindFS Actor class.