#include <VortexFSActor.h>
Public Member Functions | |
virtual BasicFSAsset * | getVortexFSAsset () const =0 |
Returns the asset the instance has been created from. | |
virtual PxMat44 | getCurrentPose () const =0 |
Gets the current pose of the actor. | |
virtual void | setCurrentPose (const PxTransform &pose)=0 |
Sets the current pose of the actor. | |
virtual PxVec3 | getCurrentPosition () const =0 |
Gets the current position of the actor. | |
virtual void | setCurrentPosition (const PxVec3 &pos)=0 |
Sets the current position of the actor. | |
virtual void | setAxis (const PxVec3 &)=0 |
Sets the axis of the capsule in local coordinate system. | |
virtual void | setHeight (float)=0 |
Sets the height of the capsule. | |
virtual void | setBottomRadius (float)=0 |
Sets the bottom radius of the capsule. | |
virtual void | setTopRadius (float)=0 |
Sets the top radius of the capsule. | |
virtual void | setBottomSphericalForce (bool)=0 |
Sets the bottom spherical force of the capsule. | |
virtual void | setTopSphericalForce (bool)=0 |
Sets the top spherical force of the capsule. | |
virtual void | setRotationalStrength (float)=0 |
Sets strength of the rotational part of vortex field. | |
virtual void | setRadialStrength (float)=0 |
Sets strength of the radial part of vortex field. | |
virtual void | setLiftStrength (float)=0 |
Sets strength of the lifting part of vortex field. | |
virtual void | setEnabled (bool isEnabled)=0 |
Enable/Disable the field simulation. | |
virtual void | setCurrentScale (float scale)=0 |
Sets the uniform overall object scale. | |
virtual float | getCurrentScale (void) const =0 |
Retrieves the uniform overall object scale. |
VortexFS Actor class.