SimpleScaleModifier just applies a simple scale factor to each of the X, Y and Z aspects of the model. Each scalefactor can be applied independently. More...
#include <Modifier.h>
Public Member Functions | |
virtual PxVec3 | getScaleFactor () const =0 |
get the vector of scale factors along the three axes | |
virtual void | setScaleFactor (const PxVec3 &s)=0 |
set the vector of scale factors along the three axes | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_SimpleScale |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
SimpleScaleModifier just applies a simple scale factor to each of the X, Y and Z aspects of the model. Each scalefactor can be applied independently.
const uint32_t nvidia::apex::SimpleScaleModifier::ModifierUsage [static] |
ModifierUsage_Spawn | ModifierUsage_Continuous | ModifierUsage_Sprite | ModifierUsage_Mesh
ModifierUsage.