RotationModifier applies rotation to the particles using one of several rotation models. More...
#include <Modifier.h>
Public Member Functions | |
virtual ApexMeshParticleRollType::Enum | getRollType () const =0 |
get the roll model | |
virtual void | setRollType (ApexMeshParticleRollType::Enum rollType)=0 |
set the roll model | |
virtual float | getMaxSettleRate () const =0 |
get the maximum allowed settle rate per second | |
virtual void | setMaxSettleRate (float settleRate)=0 |
set the maximum allowed settle rate per second | |
virtual float | getMaxRotationRate () const =0 |
get the maximum allowed rotation rate per second | |
virtual void | setMaxRotationRate (float rotationRate)=0 |
set the maximum allowed rotation rate per second | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_Rotation |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
RotationModifier applies rotation to the particles using one of several rotation models.
const uint32_t nvidia::apex::RotationModifier::ModifierUsage [static] |
ModifierUsage_Spawn | ModifierUsage_Continuous | ModifierUsage_Mesh
ModifierUsage.