APEX asset preview wind asset. More...
#include <ParticlesPreview.h>
Public Member Functions | |
virtual void | setIconScale (float scale)=0 |
virtual void | setDetailLevel (uint32_t detail)=0 |
APEX asset preview wind asset.
virtual void nvidia::apex::ParticlesPreview::setDetailLevel | ( | uint32_t | detail | ) | [pure virtual] |
Set the detail level of the preview rendering by selecting which features to enable. Any, all, or none of the following masks may be added together to select what should be drawn. The defines for the individual items are PARTICLES_DRAW_NOTHING, PARTICLES_DRAW_ICON, PARTICLES_DRAW_BOUNDARIES, PARTICLES_DRAW_WITH_CYLINDERS. All items may be drawn using the macro PARTICLES_DRAW_FULL_DETAIL and PARTICLES_DRAW_FULL_DETAIL_BOLD.
virtual void nvidia::apex::ParticlesPreview::setIconScale | ( | float | scale | ) | [pure virtual] |
Set the scale of the icon. The unscaled icon has is 1.0x1.0 game units. By default the scale of the icon is 1.0. (unscaled)