reviseMirrorActor(physx::PxActor &actor)=0 | nvidia::apex::MirrorScene::MirrorFilter | [pure virtual] |
reviseMirrorShape(physx::PxShape &shape)=0 | nvidia::apex::MirrorScene::MirrorFilter | [pure virtual] |
shouldMirror(const PxActor &actor)=0 | nvidia::apex::MirrorScene::MirrorFilter | [pure virtual] |
shouldMirror(const PxShape &shape)=0 | nvidia::apex::MirrorScene::MirrorFilter | [pure virtual] |