#include <ForceFieldAsset.h>
Public Member Functions | |
virtual float | getDefaultScale () const =0 |
returns the default scale of the asset. | |
virtual void | releaseForceFieldActor (ForceFieldActor &)=0 |
release an actor created from this asset. | |
Protected Member Functions | |
virtual | ~ForceFieldAsset () |
force field asset default destructor. |
ForceField Asset.