#include <DestructibleAsset.h>
Public Member Functions | |
PX_INLINE | DestructibleBehaviorGroupDesc () |
constructor sets to default. | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | isValid () const |
Public Attributes | |
const char * | name |
name | |
float | damageThreshold |
damage threshold | |
float | damageToRadius |
damage to radius | |
DamageSpreadFunction | damageSpread |
damage spread | |
DamageSpreadFunction | damageColorSpread |
damage color spread | |
PxVec4 | damageColorChange |
damege color change | |
float | materialStrength |
material strength | |
float | density |
density | |
float | fadeOut |
fade out | |
float | maxDepenetrationVelocity |
maximal depenetration velocity | |
uint64_t | userData |
user data |
Destructible authoring structure.
Descriptor to build one chunk in a fracture hierarchy.
PX_INLINE bool nvidia::apex::DestructibleBehaviorGroupDesc::isValid | ( | ) | const |
Returns true iff an object can be created using this descriptor.
Reimplemented from nvidia::apex::ApexDesc.
name
Defines the chunk to be environmentally supported, if the appropriate DestructibleParametersFlag flags are set in DestructibleParameters.