APEX Particle System Asset Authoring class. More...
#include <BasicIosAsset.h>
Public Member Functions | |
virtual void | setParticleRadius (float)=0 |
Set the radius of a particle. | |
virtual void | setRestDensity (float)=0 |
Set the rest density of a particle. | |
virtual void | setMaxInjectedParticleCount (float count)=0 |
Set the maximum number of particles that are allowed to be newly created on each frame. | |
virtual void | setMaxParticleCount (uint32_t count)=0 |
Set the maximum number of particles that this IOS can simulate. | |
virtual void | setParticleMass (float)=0 |
Set the mass of a particle. | |
virtual void | setCollisionGroupName (const char *collisionGroupName)=0 |
Set the (NRP) name for the collision group. | |
virtual void | setCollisionGroupMaskName (const char *collisionGroupMaskName)=0 |
Set the (NRP) name for the collision group mask. |
APEX Particle System Asset Authoring class.