APEX Particle System Asset. More...
#include <BasicIosAsset.h>
Public Member Functions | |
virtual float | getParticleRadius () const =0 |
Get the radius of a particle. | |
virtual float | getRestDensity () const =0 |
Get the rest density of a particle. | |
virtual float | getMaxInjectedParticleCount () const =0 |
Get the maximum number of particles that are allowed to be newly created on each frame. | |
virtual uint32_t | getMaxParticleCount () const =0 |
Get the maximum number of particles that this IOS can simulate. | |
virtual float | getParticleMass () const =0 |
Get the mass of a particle. |
APEX Particle System Asset.