Base class for APEX classes that spawn PhysX SDK Actors. More...
#include <Actor.h>
Public Member Functions | |
virtual void | setPhysX3Template (const PhysX3DescTemplate *)=0 |
Sets the current body template. | |
virtual bool | getPhysX3Template (PhysX3DescTemplate &dest) const =0 |
Retrieve the current body template. | |
virtual PhysX3DescTemplate * | createPhysX3DescTemplate () const =0 |
Create an PhysX3DescTemplate object to pass into the get/set methods. |
Base class for APEX classes that spawn PhysX SDK Actors.
virtual void nvidia::apex::ActorSource::setPhysX3Template | ( | const PhysX3DescTemplate * | ) | [pure virtual] |
Sets the current body template.
User can specify a descriptor template for bodies that this object may create. APEX may customize these suggested settings. Already created / existing bodies will not be changed if the body template is changed! The body template will only be used for new bodies created after this is called!
members that are ignored: massLocalPose massSpaceInertia mass linearVelocity angularVelocity
These fields should be left at their default values as set by the desc constructor.