AttractorFSActor.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef ATTRACTOR_FSACTOR_H
00031 #define ATTRACTOR_FSACTOR_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class BasicFSAsset;
00043 
00044 
00048 class AttractorFSActor : public Actor, public Renderable
00049 {
00050 protected:
00051     virtual ~AttractorFSActor() {}
00052 
00053 public:
00057     virtual BasicFSAsset*       getAttractorFSAsset() const = 0;
00058 
00062     virtual PxVec3              getCurrentPosition() const = 0;
00063     
00067     virtual void                setCurrentPosition(const PxVec3& pos) = 0;
00068 
00072     virtual void                setFieldRadius(float) = 0;
00073 
00077     virtual void                setConstFieldStrength(float) = 0;
00078 
00082     virtual void                setVariableFieldStrength(float) = 0;
00083 
00087     virtual void                setEnabled(bool isEnabled) = 0;
00088 
00092     virtual void                setCurrentScale(float scale) = 0;
00093 
00097     virtual float               getCurrentScale(void) const = 0;
00098 
00099 };
00100 
00101 PX_POP_PACK
00102 
00103 }
00104 } // end namespace nvidia::apex
00105 
00106 #endif // ATTRACTOR_FSACTOR_H

Generated on Sat Dec 1 2018 15:52:05

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