NVIDIA HairWorks enables users to simulate and render hair and fur to provide a truly interactive game experience.


NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces.


NVIDIA ShadowWorks — HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light.


NVIDIA TXAA 3.0 creates a smoother, clearer image than any other anti-aliasing solution by combining high-quality MSAA multisample anti-aliasing, post process, and NVIDIA designed temporal filters.

DX/GL Samples

Samples for Direct3D (DX10 and DX11) and OpenGL uses.