Release Notes - NVIDIA® PhysX® SDK 4.1.2

April 2021

General

Rigid body

Cooking

Serialization

Vehicles

Character controller

Scene queries

Release Notes - NVIDIA® PhysX® SDK 4.1.1

August 2019

General

Vehicles

Cooking

Serialization

Rigid body

Release Notes - NVIDIA® PhysX® SDK 4.1.0

March 2019

Overview

General

Rigid Bodies

Serialization

Release Notes - NVIDIA® PhysX® SDK 4.0.0.25635910

January 2019

General

Release Notes - NVIDIA® PhysX® SDK 4.0

December 2018

Supported Platforms

Runtime Development
Apple iOS (tested on 12.1) Xcode (tested with 10.1)
Apple macOS (tested on 10.13) Xcode (tested with 10.1)
Google Android ARM (tested with API Level 19 - KITKAT) NDK r13b
Linux (tested on Ubuntu 16.04), GPU acceleration: display driver and GPU supporting CUDA 10 / CUDA ARCH 3.0 Clang (tested with 3.8)
Microsoft Windows, GPU acceleration: display driver and GPU supporting CUDA 10 / CUDA ARCH 3.0 Microsoft Visual Studio 2013, 2015, 2017
Microsoft XBox One*
Nintendo Switch*
Sony Playstation 4*
* Console code subject to platform NDA not available on GitHub. Developers licensed by respective platform owners please contact NVIDIA for access.

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Extensions

Articulations

Scene queries

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.4.2.25354359

December 2018

General

Supported Platforms

Runtime Development
Apple iOS (tested on 12.1) Xcode (tested with 10.1)
Apple macOS (tested on 10.13) Xcode (tested with 10.1)
Google Android ARM (tested with API Level 16, Android 4.1 - JELLY_BEAN) NDK r13b-win32
Linux (tested on Ubuntu 16.04, GPU acceleration: NVIDIA Driver version R361+ and CUDA ARCH 3.0) GCC (tested with 4.8)
Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration) Microsoft Visual Studio 2012, 2013, 2015
Microsoft XBox One*
Nintendo Switch*
Sony Playstation 4*
* Console code subject to platform NDA not available on GitHub. Developers licensed by respective platform owners please contact NVIDIA for access.

Release Notes - NVIDIA® PhysX® SDK 3.4.2.25256367

November 2018

General

Rigid Bodies

Scene query

Release Notes - NVIDIA® PhysX® SDK 3.4.2.24990349

September 2018

General

Rigid Bodies

Release Notes - NVIDIA® PhysX® SDK 3.4.2.24698370

August 2018

Rigid Bodies

Cooking

Character controller

Scene query

Release Notes - NVIDIA® PhysX® SDK 3.4.2.24214033

May 2018

General

Rigid Bodies

Cooking

Scene query

Release Notes - NVIDIA® PhysX® SDK 3.4.1.23933511

April 2018

General

Rigid Bodies

Cooking

Scene query

Release Notes - NVIDIA® PhysX® SDK 3.4.1.23584284

February 2018

General

Scene queries

Rigid Bodies

Release Notes - NVIDIA® PhysX® SDK 3.4.1.23472123

January 2018

General

Cooking

Scene queries

Release Notes - NVIDIA® PhysX® SDK 3.4.1.23173160

November 2017

Extensions

Release Notes - NVIDIA® PhysX® SDK 3.4.1.23131702

November 2017

General

Extensions

Scene queries

Release Notes - NVIDIA® PhysX® SDK 3.4.1

September 2017

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Scene queries

Serialization


Release Notes - NVIDIA® PhysX® SDK 3.4.0.22387197

June 2017

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

Cooking

Rigid Bodies


Release Notes - NVIDIA® PhysX® SDK 3.4.0.22121272

May

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

Rigid Bodies

Scene queries

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.4.0.22017166

April 2017

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Midphase

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.4.0.21821222

March 2017

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Scene queries


Release Notes - NVIDIA® PhysX® SDK 3.4

February 2017

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

PxShared

Rigid Bodies

Particles

Cloth

Serialization

Character controller

Vehicles

Scene queries

Cooking

Extensions

Profiling

Physx Visual Debugger

Aggregates

Snippets


Release Notes - NVIDIA® PhysX® SDK 3.3.4

October 2015

Supported Platforms

Runtime

Development

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Serialization

Scene Queries

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.3.3

January 2015

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Particles

Cloth

Character controller

Scene Queries

Vehicles

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.3.2

September 2014

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Vehicles

Cloth

Scene Queries

Cooking

Geometry

Particles

Serialization


Release Notes - NVIDIA® PhysX® SDK 3.3.1

December 2013

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Particles

Cloth

Serialization

Character controller

Vehicles

Scene queries

Cooking

Aggregates

Samples


Release Notes - NVIDIA® PhysX® SDK 3.3

September 2013

Release Highlights

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Character controller

CCD

Serialization

Cloth

Rigid Bodies

Scene queries

Cooking

Triangle meshes

Particles

Broad Phase

Vehicles


Release Notes - NVIDIA® PhysX® SDK 3.2.4

April 2013

What's New In NVIDIA PhysX 3.2.4

General

Rigid Bodies

Cooking

Scene Queries

Broad Phase

Character controller

Vehicles

Particles


Supported Platforms

Unchanged from from 3.2.3 except:

Development


Known Issues And Limitations

Unchanged from from 3.2.3.


Release Notes - NVIDIA® PhysX® SDK 3.2.3

November 2012

What's New In NVIDIA PhysX 3.2.3

General

Broad Phase

Collision Detection

Rigid Bodies

Scene Queries

Character controller

Convex hulls

Vehicles

Particles

Physx Visual Debugger

RepX


Supported Platforms

Runtime

Development


Known Issues And Limitations

Unchanged from from 3.2.2.


Release Notes - NVIDIA® PhysX® SDK 3.2.2

October 2012

What's New In NVIDIA PhysX 3.2.2

General

Broad Phase

Collision Detection

Rigid Bodies

GPU Physics

Scene Queries

Convex hulls

Triangle meshes

HeightFields

Particles

Character Controller

CCD

Vehicles

Visual Remote Debugger

Documentation


Supported Platforms

Runtime

Development


Known Issues And Limitations

General

Please also see the previous lists from 3.2.1 and earlier.

Release Notes - NVIDIA® PhysX® SDK 3.2.1

June 2012

What's New In NVIDIA PhysX 3.2.1

General

Documentation

Mesh Cooking

Broad Phase

Collision Detection

Rigid Bodies

Articulations

GPU Physics

Scene Queries

Cloth

Character Controller

Vehicles

Visual Debugger


Supported Platforms

Unchanged from from 3.2.


Known Issues And Limitations

Unchanged from from 3.2.

Release Notes - NVIDIA® PhysX® SDK 3.2

December 2011

What's New In NVIDIA PhysX 3.2

General

Rigid Bodies

Scene queries

Particles

Cloth

Vehicles

Serialization

What we removed:

Fixed Bugs


Supported Platforms

Runtime

Development


Known Issues And Limitations

Binary Serialization

Rigid Body Simulation

Character Cloth Sample

Character Controller

Please also see the previous lists from 3.1.1 and earlier.

Release Notes - NVIDIA® PhysX® SDK 3.1.2

December 2011

What's New In NVIDIA PhysX 3.1.2

General

Rigid Bodies

Particles

Cloth

Samples


Supported Platforms (available in separate packages)

Unchanged from from 3.1.1.


Known Issues And Limitations

Unchanged from from 3.1.

Release Notes - NVIDIA® PhysX® SDK 3.1.1

November 2011

What's New In NVIDIA PhysX 3.1.1

General

Rigid Bodies


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Unchanged from from 3.1.

Release Notes - NVIDIA® PhysX® SDK 3.1

September 2011

What's New In NVIDIA PhysX 3.1

General

Rigid Bodies

Particles

Cloth

Deformables


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

General

Scene Query

Cloth

RepX

Please also see the previous lists from 3.0.

Release Notes - NVIDIA® PhysX® SDK 3.0

February 14th2011

What's New In NVIDIA PhysX 3.0

General

This third major version of the SDK is a significant rewrite of the entire technology. We did away with a large amount of legacy clutter and replaced them with a wealth of new features and improvements. Because even the API changes are so significant, it is easier to see it as a whole new product rather than a long list of changes.

What we removed:

Key new features:

Math classes

Rigid Bodies

Particle Systems, Particle Fluids


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Rigid Bodies

Particle Systems


Copyright (C) 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. www.nvidia.com