PxRigidBody Member List

This is the complete list of members for PxRigidBody, including all inherited members.

addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBodypure virtual
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBodypure virtual
attachShape(PxShape &shape)=0PxRigidActorpure virtual
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBodypure virtual
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBodypure virtual
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0PxRigidActorpure virtual
getActorFlags() const =0PxActorpure virtual
getAggregate() const =0PxActorpure virtual
getAngularDamping() const =0PxRigidBodypure virtual
getAngularVelocity() const =0PxRigidBodypure virtual
getBaseFlags() constPxBaseinline
getCMassLocalPose() const =0PxRigidBodypure virtual
getConcreteType() constPxBaseinline
getConcreteTypeName() const =0PxBasepure virtual
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getDominanceGroup() const =0PxActorpure virtual
getGlobalPose() const =0PxRigidActorpure virtual
getInternalIslandNodeIndex() const =0PxRigidBodypure virtual
getInvMass() const =0PxRigidBodypure virtual
getLinearDamping() const =0PxRigidBodypure virtual
getLinearVelocity() const =0PxRigidBodypure virtual
getMass() const =0PxRigidBodypure virtual
getMassSpaceInertiaTensor() const =0PxRigidBodypure virtual
getMassSpaceInvInertiaTensor() const =0PxRigidBodypure virtual
getMaxAngularVelocity() const =0PxRigidBodypure virtual
getMaxContactImpulse() const =0PxRigidBodypure virtual
getMaxDepenetrationVelocity() const =0PxRigidBodypure virtual
getMaxLinearVelocity() const =0PxRigidBodypure virtual
getMinCCDAdvanceCoefficient() const =0PxRigidBodypure virtual
getName() const =0PxActorpure virtual
getNbConstraints() const =0PxRigidActorpure virtual
getNbShapes() const =0PxRigidActorpure virtual
getOwnerClient() const =0PxActorpure virtual
getRigidBodyFlags() const =0PxRigidBodypure virtual
getScene() const =0PxActorpure virtual
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getType() const =0PxActorpure virtual
getWorldBounds(float inflation=1.01f) const =0PxActorpure virtual
is()PxBaseinline
is() constPxBaseinline
isKindOf(const char *name) constPxRigidBodyinlineprotectedvirtual
isReleasable() constPxBaseinlinevirtual
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActorinlineprotected
PxActor(PxBaseFlags baseFlags)PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)PxRigidActorinlineprotected
PxRigidActor(PxBaseFlags baseFlags)PxRigidActorinlineprotected
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags)PxRigidBodyinlineprotected
PxRigidBody(PxBaseFlags baseFlags)PxRigidBodyinlineprotected
release()=0PxRigidActorpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0PxActorpure virtual
setAngularDamping(PxReal angDamp)=0PxRigidBodypure virtual
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0PxRigidBodypure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setCMassLocalPose(const PxTransform &pose)=0PxRigidBodypure virtual
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActorpure virtual
setForceAndTorque(const PxVec3 &force, const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBodypure virtual
setGlobalPose(const PxTransform &pose, bool autowake=true)=0PxRigidActorpure virtual
setLinearDamping(PxReal linDamp)=0PxRigidBodypure virtual
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0PxRigidBodypure virtual
setMass(PxReal mass)=0PxRigidBodypure virtual
setMassSpaceInertiaTensor(const PxVec3 &m)=0PxRigidBodypure virtual
setMaxAngularVelocity(PxReal maxAngVel)=0PxRigidBodypure virtual
setMaxContactImpulse(PxReal maxImpulse)=0PxRigidBodypure virtual
setMaxDepenetrationVelocity(PxReal biasClamp)=0PxRigidBodypure virtual
setMaxLinearVelocity(PxReal maxLinVel)=0PxRigidBodypure virtual
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0PxRigidBodypure virtual
setName(const char *name)=0PxActorpure virtual
setOwnerClient(PxClientID inClient)=0PxActorpure virtual
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0PxRigidBodypure virtual
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0PxRigidBodypure virtual
typeMatch() constPxBaseinlineprotected
userDataPxActor
~PxActor()PxActorinlineprotectedvirtual
~PxBase()PxBaseinlineprotectedvirtual
~PxRigidActor()PxRigidActorinlineprotectedvirtual
~PxRigidBody()PxRigidBodyinlineprotectedvirtual