PxRigidActor Member List

This is the complete list of members for PxRigidActor, including all inherited members.

attachShape(PxShape &shape)=0PxRigidActorpure virtual
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0PxRigidActorpure virtual
getActorFlags() const =0PxActorpure virtual
getAggregate() const =0PxActorpure virtual
getBaseFlags() constPxBaseinline
getConcreteType() constPxBaseinline
getConcreteTypeName() const =0PxBasepure virtual
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getDominanceGroup() const =0PxActorpure virtual
getGlobalPose() const =0PxRigidActorpure virtual
getName() const =0PxActorpure virtual
getNbConstraints() const =0PxRigidActorpure virtual
getNbShapes() const =0PxRigidActorpure virtual
getOwnerClient() const =0PxActorpure virtual
getScene() const =0PxActorpure virtual
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActorpure virtual
getType() const =0PxActorpure virtual
getWorldBounds(float inflation=1.01f) const =0PxActorpure virtual
is()PxBaseinline
is() constPxBaseinline
isKindOf(const char *name) constPxRigidActorinlineprotectedvirtual
isReleasable() constPxBaseinlinevirtual
mBaseFlagsPxBaseprotected
mConcreteTypePxBaseprotected
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActorinlineprotected
PxActor(PxBaseFlags baseFlags)PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)PxBaseinlineprotected
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)PxRigidActorinlineprotected
PxRigidActor(PxBaseFlags baseFlags)PxRigidActorinlineprotected
release()=0PxRigidActorpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0PxActorpure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBaseinline
setBaseFlags(PxBaseFlags inFlags)PxBaseinline
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActorpure virtual
setGlobalPose(const PxTransform &pose, bool autowake=true)=0PxRigidActorpure virtual
setName(const char *name)=0PxActorpure virtual
setOwnerClient(PxClientID inClient)=0PxActorpure virtual
typeMatch() constPxBaseinlineprotected
userDataPxActor
~PxActor()PxActorinlineprotectedvirtual
~PxBase()PxBaseinlineprotectedvirtual
~PxRigidActor()PxRigidActorinlineprotectedvirtual