PxVehicleUtil.h
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//
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// Redistribution and use in source and binary forms, with or without
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_VEHICLE_UTILHELPER_H
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#define PX_VEHICLE_UTILHELPER_H
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#include "
foundation/Px.h
"
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#if !PX_DOXYGEN
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namespace
physx
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{
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#endif
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struct
PxVehicleWheelQueryResult
;
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bool
PxVehicleIsInAir
(
const
PxVehicleWheelQueryResult
& vehWheelQueryResults);
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#if !PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif //PX_VEHICLE_UTILHELPER_H
physx
Definition:
GuContactBuffer.h:37
Px.h
PxVehicleWheelQueryResult
Definition:
PxVehicleUpdate.h:223
PxVehicleIsInAir
bool PxVehicleIsInAir(const PxVehicleWheelQueryResult &vehWheelQueryResults)
Test if all wheels of a vehicle are in the air by querying the wheel query data stored in the last ca...
include
vehicle
PxVehicleUtil.h
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