PxVehicleShaders.h
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29 
30 #ifndef PX_VEHICLE_SHADERS_H
31 #define PX_VEHICLE_SHADERS_H
32 
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
64 typedef void (*PxVehicleComputeTireForce)
65 (const void* shaderData,
66  const PxF32 tireFriction,
67  const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber,
68  const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius,
69  const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad,
70  const PxF32 gravity, const PxF32 recipGravity,
71  PxF32& wheelTorque, PxF32& tireLongForceMag, PxF32& tireLatForceMag, PxF32& tireAlignMoment);
72 
73 
74 #if !PX_DOXYGEN
75 } // namespace physx
76 #endif
77 
79 #endif //PX_VEHICLE_SHADERS_H
Definition: GuContactBuffer.h:37
float PxF32
Definition: PxSimpleTypes.h:76
void(* PxVehicleComputeTireForce)(const void *shaderData, const PxF32 tireFriction, const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber, const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius, const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad, const PxF32 gravity, const PxF32 recipGravity, PxF32 &wheelTorque, PxF32 &tireLongForceMag, PxF32 &tireLatForceMag, PxF32 &tireAlignMoment)
Prototype of shader function that is used to compute wheel torque and tire forces.
Definition: PxVehicleShaders.h:65