PxControllerBehavior.h
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29 
30 #ifndef PX_PHYSICS_CCT_BEHAVIOR
31 #define PX_PHYSICS_CCT_BEHAVIOR
32 
36 #include "PxFiltering.h"
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
43  class PxShape;
44  class PxObstacle;
45  class PxController;
46 
51  {
52  enum Enum
53  {
54  eCCT_CAN_RIDE_ON_OBJECT = (1<<0),
55  eCCT_SLIDE = (1<<1),
56  eCCT_USER_DEFINED_RIDE = (1<<2)
57  };
58  };
59 
66  PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8)
67 
68 
74  {
75  public:
91  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0;
92 
108  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller) = 0;
109 
124  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle) = 0;
125 
126  protected:
128  };
129 
130 #if !PX_DOXYGEN
131 }
132 #endif
133 
135 #endif
Definition: GuContactBuffer.h:37
virtual ~PxControllerBehaviorCallback()
Definition: PxControllerBehavior.h:127
PxFlags< PxControllerBehaviorFlag::Enum, PxU8 > PxControllerBehaviorFlags
Bitfield that contains a set of raised flags defined in PxControllerBehaviorFlag. ...
Definition: PxControllerBehavior.h:65
PxActor is the base class for the main simulation objects in the physics SDK.
Definition: PxActor.h:154
Abstract class for collision shapes.
Definition: PxShape.h:142
Base class for character controllers.
Definition: PxController.h:628
uint8_t PxU8
Definition: PxSimpleTypes.h:75
Base class for obstacles.
Definition: PxControllerObstacles.h:53
Enum
Definition: PxControllerBehavior.h:52
User behavior callback.
Definition: PxControllerBehavior.h:73
Container for bitfield flag variables associated with a specific enum type.
Definition: PxFlags.h:73
specifies controller behavior
Definition: PxControllerBehavior.h:50