PxVehicleUtilSetup.h
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29 
30 #ifndef PX_VEHICLE_UTILSSETUP_H
31 #define PX_VEHICLE_UTILSSETUP_H
32 
36 #include "vehicle/PxVehicleSDK.h"
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
46 class PxVehicleWheels;
47 
48 
60 
72 
90 void PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3* sprungMassCoordinates, const PxVec3& centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal* sprungMasses);
91 
92 
109 void PxVehicleUpdateCMassLocalPose(const PxTransform& oldCMassLocalPose, const PxTransform& newCMassLocalPose, const PxU32 gravityDirection, PxVehicleWheels* vehicle);
110 
116 {
117 public:
118 
120  {
121  for(PxU32 i = 0; i < PX_MAX_NB_WHEELS; i++)
122  {
123  sourceWheelIds[i] = PX_MAX_U8;
124  targetWheelIds[i] = PX_MAX_U8;
125  }
126  }
127 
128  PxU8 sourceWheelIds[PX_MAX_NB_WHEELS];
129  PxU8 targetWheelIds[PX_MAX_NB_WHEELS];
130 };
131 
153 
154 
155 #if !PX_DOXYGEN
156 } // namespace physx
157 #endif
158 
160 #endif //PX_VEHICLE_UTILSSETUP_H
Definition: GuContactBuffer.h:37
#define PX_MAX_NB_WHEELS
This number is the maximum number of wheels allowed for a vehicle.
Definition: PxVehicleSDK.h:81
void PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3 *sprungMassCoordinates, const PxVec3 &centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal *sprungMasses)
Compute the sprung masses of the suspension springs given (i) the number of sprung masses...
void PxVehicleCopyDynamicsData(const PxVehicleCopyDynamicsMap &wheelMap, const PxVehicleWheels &src, PxVehicleWheels *trg)
Copy dynamics data from src to trg, including wheel rotation speed, wheel rotation angle...
PxVehicleCopyDynamicsMap()
Definition: PxVehicleUtilSetup.h:119
void PxVehicle4WEnable3WDeltaMode(PxVehicleWheelsSimData &wheelsSimData, PxVehicleWheelsDynData &wheelsDynData, PxVehicleDriveSimData4W &driveSimData)
Reconfigure a PxVehicle4W instance as a three-wheeled car with delta config (1 front wheel...
float PxReal
Definition: PxSimpleTypes.h:78
Data structure with instanced dynamics data for wheels.
Definition: PxVehicleWheels.h:533
void PxVehicle4WEnable3WTadpoleMode(PxVehicleWheelsSimData &wheelsSimData, PxVehicleWheelsDynData &wheelsDynData, PxVehicleDriveSimData4W &driveSimData)
Reconfigure a PxVehicle4W instance as a three-wheeled car with tadpole config (2 front wheels...
Data structure describing configuration data of a vehicle with up to 20 wheels.
Definition: PxVehicleWheels.h:59
Used by PxVehicleCopyDynamicsData.
Definition: PxVehicleUtilSetup.h:115
uint8_t PxU8
Definition: PxSimpleTypes.h:75
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
void PxVehicleUpdateCMassLocalPose(const PxTransform &oldCMassLocalPose, const PxTransform &newCMassLocalPose, const PxU32 gravityDirection, PxVehicleWheels *vehicle)
Reconfigure the vehicle to reflect a new center of mass local pose that has been applied to the actor...
Data structure with instanced dynamics data and configuration data of a vehicle with just wheels...
Definition: PxVehicleWheels.h:676
uint32_t PxU32
Definition: Px.h:48
3 Element vector class.
Definition: PxVec3.h:49
Data structure describing the drive model components of a vehicle with up to 4 driven wheels and up t...
Definition: PxVehicleDrive4W.h:60
#define PX_MAX_U8
Definition: PxSimpleTypes.h:100