PxTriangleMeshDesc.h
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29 
30 
31 #ifndef PX_COLLISION_NXTRIANGLEMESHDESC
32 #define PX_COLLISION_NXTRIANGLEMESHDESC
33 
37 #include "PxPhysXConfig.h"
39 
40 #if !PX_DOXYGEN
41 namespace physx
42 {
43 #endif
44 
55 {
56 public:
57 
75 
80 
84  PX_INLINE void setToDefault();
85 
90  PX_INLINE bool isValid() const;
91 };
92 
93 PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default
94 {
96 }
97 
99 {
100  *this = PxTriangleMeshDesc();
101 }
102 
104 {
105  if(points.count < 3) //at least 1 trig's worth of points
106  return false;
107  if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
108  return false;
109  //add more validity checks here
110  if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
111  return false;
113 }
114 
115 #if !PX_DOXYGEN
116 } // namespace physx
117 #endif
118 
120 #endif
Definition: GuContactBuffer.h:37
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition: PxTriangleMeshDesc.h:98
Descriptor class for PxTriangleMesh.
Definition: PxTriangleMeshDesc.h:54
PX_INLINE bool isValid() const
Returns true if the descriptor is valid.
Definition: PxTriangleMeshDesc.h:103
PxTypedStridedData< PxMaterialTableIndex > materialIndices
Definition: PxTriangleMeshDesc.h:74
PX_INLINE bool isValid() const
returns true if the current settings are valid
Definition: PxSimpleTriangleMesh.h:139
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition: PxSimpleTriangleMesh.h:134
PxU16 PxMaterialTableIndex
Definition: PxPhysXCommonConfig.h:117
PX_INLINE PxTriangleMeshDesc()
Constructor sets to default.
Definition: PxTriangleMeshDesc.h:93
#define PX_INLINE
Definition: PxPreprocessor.h:349
A structure describing a triangle mesh.
Definition: PxSimpleTriangleMesh.h:84