PxStringTable.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_STRING_TABLE_H
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#define PX_STRING_TABLE_H
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#include "
foundation/PxPreprocessor.h
"
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#if !PX_DOXYGEN
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namespace
physx
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{
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#endif
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class
PxStringTable
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{
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protected
:
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virtual
~PxStringTable
(){}
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public
:
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virtual
const
char
* allocateStr(
const
char
* inSrc ) = 0;
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virtual
void
release() = 0;
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};
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#if !PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif
physx
Definition:
GuContactBuffer.h:37
PxPreprocessor.h
PxStringTable
a table to manage strings. Strings allocated through this object are expected to be owned by this obj...
Definition:
PxStringTable.h:48
PxStringTable::~PxStringTable
virtual ~PxStringTable()
Definition:
PxStringTable.h:51
include
common
PxStringTable.h
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