PxSphereGeometry.h
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29 
30 
31 #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
32 #define PX_PHYSICS_NX_SPHERE_GEOMETRY
33 
36 #include "geometry/PxGeometry.h"
37 
38 #if !PX_DOXYGEN
39 namespace physx
40 {
41 #endif
42 
50 {
51 public:
54 
65  PX_INLINE bool isValid() const;
66 
67 public:
68 
73 };
74 
75 
77 {
78  if (mType != PxGeometryType::eSPHERE)
79  return false;
80  if (!PxIsFinite(radius))
81  return false;
82  if (radius <= 0.0f)
83  return false;
84 
85  return true;
86 }
87 
88 #if !PX_DOXYGEN
89 } // namespace physx
90 #endif
91 
93 #endif
Definition: GuContactBuffer.h:37
A geometry type.
Definition: PxGeometry.h:51
float PxReal
Definition: PxSimpleTypes.h:78
A class representing the geometry of a sphere.
Definition: PxSphereGeometry.h:49
PxReal radius
The radius of the sphere.
Definition: PxSphereGeometry.h:72
A geometry object.
Definition: PxGeometry.h:75
Definition: PxGeometry.h:55
PX_INLINE PxSphereGeometry()
Definition: PxSphereGeometry.h:52
PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)
returns true if the passed number is a finite floating point number as opposed to INF...
Definition: PxMath.h:292
PX_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition: PxSphereGeometry.h:76
PX_INLINE PxSphereGeometry(PxReal ir)
Definition: PxSphereGeometry.h:53
#define PX_INLINE
Definition: PxPreprocessor.h:349