PxSimpleTriangleMesh.h
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29 
30 
31 #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
32 #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH
33 
37 #include "foundation/PxVec3.h"
38 #include "foundation/PxFlags.h"
41 
42 #if !PX_DOXYGEN
43 namespace physx
44 {
45 #endif
46 
50 struct PxMeshFlag
51 {
52  enum Enum
53  {
67  eFLIPNORMALS = (1<<0),
68  e16_BIT_INDICES = (1<<1)
69  };
70 };
71 
78 PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16)
79 
80 
81 
85 {
86 public:
87 
92 
109 
114 
122  PX_INLINE void setToDefault();
126  PX_INLINE bool isValid() const;
127 };
128 
129 
131 {
132 }
133 
135 {
136  *this = PxSimpleTriangleMesh();
137 }
138 
140 {
141  // Check geometry
142  if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
143  return false;
144  if(!points.data)
145  return false;
146  if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data
147  return false;
148 
149  // Check topology
150  // The triangles pointer is not mandatory
151  if(triangles.data)
152  {
153  // Indexed mesh
154  PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3;
155  if(triangles.stride < limit)
156  return false;
157  }
158  return true;
159 }
160 
161 #if !PX_DOXYGEN
162 } // namespace physx
163 #endif
164 
166 #endif
Definition: GuContactBuffer.h:37
uint32_t PxU32
Definition: PxSimpleTypes.h:71
PX_INLINE bool isValid() const
returns true if the current settings are valid
Definition: PxSimpleTriangleMesh.h:139
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition: PxSimpleTriangleMesh.h:134
PxMeshFlags flags
Flags bits, combined from values of the enum PxMeshFlag.
Definition: PxSimpleTriangleMesh.h:113
Enum with flag values to be used in PxSimpleTriangleMesh::flags.
Definition: PxSimpleTriangleMesh.h:50
PxU16 flags
a set of Px1DConstraintFlags
Definition: PxConstraintDesc.h:110
PxBoundedData triangles
Pointer to first triangle.
Definition: PxSimpleTriangleMesh.h:108
PxFlags< PxMeshFlag::Enum, PxU16 > PxMeshFlags
collection of set bits defined in PxMeshFlag.
Definition: PxSimpleTriangleMesh.h:77
PX_INLINE PxSimpleTriangleMesh()
constructor sets to default.
Definition: PxSimpleTriangleMesh.h:130
Denotes the use of 16-bit vertex indices.
Definition: PxSimpleTriangleMesh.h:68
Enum
Definition: PxSimpleTriangleMesh.h:52
PxBoundedData points
Pointer to first vertex point.
Definition: PxSimpleTriangleMesh.h:91
uint16_t PxU16
Definition: PxSimpleTypes.h:73
uint32_t PxU32
Definition: Px.h:48
#define PX_INLINE
Definition: PxPreprocessor.h:349
Definition: PxCoreUtilityTypes.h:83
3 Element vector class.
Definition: PxVec3.h:49
A structure describing a triangle mesh.
Definition: PxSimpleTriangleMesh.h:84