PxRenderBuffer.h
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29 
30 
31 #ifndef PX_FOUNDATION_PXRENDERBUFFER_H
32 #define PX_FOUNDATION_PXRENDERBUFFER_H
33 
39 #include "foundation/PxVec3.h"
40 #include "foundation/PxMat33.h"
41 #include "foundation/PxBounds3.h"
42 
43 #if !PX_DOXYGEN
44 namespace physx
45 {
46 #endif
47 
52 {
53  enum Enum
54  {
55  eARGB_BLACK = 0xff000000,
56  eARGB_RED = 0xffff0000,
57  eARGB_GREEN = 0xff00ff00,
58  eARGB_BLUE = 0xff0000ff,
59  eARGB_YELLOW = 0xffffff00,
60  eARGB_MAGENTA = 0xffff00ff,
61  eARGB_CYAN = 0xff00ffff,
62  eARGB_WHITE = 0xffffffff,
63  eARGB_GREY = 0xff808080,
64  eARGB_DARKRED = 0x88880000,
65  eARGB_DARKGREEN = 0x88008800,
66  eARGB_DARKBLUE = 0x88000088
67  };
68 };
69 
74 {
75  PxDebugPoint(const PxVec3& p, const PxU32& c)
76  : pos(p), color(c) {}
77 
80 };
81 
86 {
87  PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c)
88  : pos0(p0), color0(c), pos1(p1), color1(c) {}
89 
94 };
95 
100 {
101  PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c)
102  : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {}
103 
110 };
111 
116 {
117  PxDebugText() : string(0) {}
118 
119  PxDebugText(const PxVec3& p, const PxReal& s, const PxU32& c, const char* str)
120  : position(p), size(s), color(c), string(str) {}
121 
125  const char* string;
126 };
127 
132 {
133 public:
134  virtual ~PxRenderBuffer() {}
135 
136  virtual PxU32 getNbPoints() const = 0;
137  virtual const PxDebugPoint* getPoints() const = 0;
138 
139  virtual PxU32 getNbLines() const = 0;
140  virtual const PxDebugLine* getLines() const = 0;
141 
142  virtual PxU32 getNbTriangles() const = 0;
143  virtual const PxDebugTriangle* getTriangles() const = 0;
144 
145  virtual PxU32 getNbTexts() const = 0;
146  virtual const PxDebugText* getTexts() const = 0;
147 
148  virtual void append(const PxRenderBuffer& other) = 0;
149  virtual void clear() = 0;
150 };
151 
152 #if !PX_DOXYGEN
153 } // namespace physx
154 #endif
155 
157 #endif
Definition: GuContactBuffer.h:37
PxU32 color1
Definition: PxRenderBuffer.h:93
PxReal size
Definition: PxRenderBuffer.h:123
PxU32 color0
Definition: PxRenderBuffer.h:91
PxU32 color1
Definition: PxRenderBuffer.h:107
Default color values used for debug rendering.
Definition: PxRenderBuffer.h:51
Used to store a single triangle and colour for debug rendering.
Definition: PxRenderBuffer.h:99
float PxReal
Definition: PxSimpleTypes.h:78
virtual ~PxRenderBuffer()
Definition: PxRenderBuffer.h:134
PxVec3 pos1
Definition: PxRenderBuffer.h:106
PxDebugPoint(const PxVec3 &p, const PxU32 &c)
Definition: PxRenderBuffer.h:75
Used to store a single point and colour for debug rendering.
Definition: PxRenderBuffer.h:73
PxVec3 position
Definition: PxRenderBuffer.h:122
PxVec3 pos1
Definition: PxRenderBuffer.h:92
PxU32 color0
Definition: PxRenderBuffer.h:105
PxU32 color2
Definition: PxRenderBuffer.h:109
const char * string
Definition: PxRenderBuffer.h:125
Interface for points, lines, triangles, and text buffer.
Definition: PxRenderBuffer.h:131
PxU32 color
Definition: PxRenderBuffer.h:124
Enum
Definition: PxRenderBuffer.h:53
PxVec3 pos2
Definition: PxRenderBuffer.h:108
PxDebugText()
Definition: PxRenderBuffer.h:117
Used to store a single line and colour for debug rendering.
Definition: PxRenderBuffer.h:85
PxVec3 pos0
Definition: PxRenderBuffer.h:104
PxDebugText(const PxVec3 &p, const PxReal &s, const PxU32 &c, const char *str)
Definition: PxRenderBuffer.h:119
PxVec3 pos
Definition: PxRenderBuffer.h:78
Used to store a text for debug rendering. Doesn't own 'string' array.
Definition: PxRenderBuffer.h:115
PxVec3 pos0
Definition: PxRenderBuffer.h:90
PxDebugTriangle(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxU32 &c)
Definition: PxRenderBuffer.h:101
PxU32 color
Definition: PxRenderBuffer.h:79
uint32_t PxU32
Definition: Px.h:48
PxDebugLine(const PxVec3 &p0, const PxVec3 &p1, const PxU32 &c)
Definition: PxRenderBuffer.h:87
3 Element vector class.
Definition: PxVec3.h:49