PxMathUtils.h
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29 
30 #ifndef PXFOUNDATION_PXMATHUTILS_H
31 #define PXFOUNDATION_PXMATHUTILS_H
32 
37 #include "foundation/Px.h"
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
52 PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target);
53 
54 /* \brief diagonalizes a 3x3 symmetric matrix y
55 
56 The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its
57 transpose, and D the diagonal matrix
58 
59 If the matrix is not symmetric, the result is undefined.
60 
61 \param[in] m the matrix to diagonalize
62 \param[out] axes a quaternion rotation which diagonalizes the matrix
63 \return the vector diagonal of the diagonalized matrix.
64 */
65 
67 
68 #if !PX_DOXYGEN
69 } // namespace physx
70 #endif
71 
73 #endif
Definition: GuContactBuffer.h:37
This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...
Definition: PxQuat.h:49
PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33 &m, PxQuat &axes)
PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3 &from, const PxVec3 &target)
finds the shortest rotation between two vectors.
3x3 matrix class
Definition: PxMat33.h:90
#define PX_FOUNDATION_API
Definition: PxPreprocessor.h:318
3 Element vector class.
Definition: PxVec3.h:49