PxGeometryQuery.h
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29 
30 
31 #ifndef PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY
32 #define PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY
33 
40 #define PX_MAX_SWEEP_DISTANCE 1e8f
41 
47 #include "PxQueryReport.h"
48 
49 #if !PX_DOXYGEN
50 namespace physx
51 {
52 #endif
53 
54 class PxGeometry;
55 struct PxSweepHit;
56 struct PxRaycastHit;
57 
58 class PxTriangle;
59 
64 {
65 public:
66 
91  PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir,
92  const PxReal maxDist,
93  const PxGeometry& geom0,
94  const PxTransform& pose0,
95  const PxGeometry& geom1,
96  const PxTransform& pose1,
97  PxSweepHit& sweepHit,
98  PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
99  const PxReal inflation = 0.f);
100 
101 
118  PX_PHYSX_COMMON_API static bool overlap(const PxGeometry& geom0, const PxTransform& pose0,
119  const PxGeometry& geom1, const PxTransform& pose1);
120 
121 
137  PX_PHYSX_COMMON_API static PxU32 raycast(const PxVec3& origin,
138  const PxVec3& unitDir,
139  const PxGeometry& geom,
140  const PxTransform& pose,
141  PxReal maxDist,
142  PxHitFlags hitFlags,
143  PxU32 maxHits,
144  PxRaycastHit* PX_RESTRICT rayHits);
145 
176  PX_PHYSX_COMMON_API static bool computePenetration(PxVec3& direction, PxF32& depth,
177  const PxGeometry& geom0, const PxTransform& pose0,
178  const PxGeometry& geom1, const PxTransform& pose1);
179 
193  PX_PHYSX_COMMON_API static PxReal pointDistance(const PxVec3& point, const PxGeometry& geom, const PxTransform& pose, PxVec3* closestPoint=NULL);
194 
195 
206  PX_PHYSX_COMMON_API static PxBounds3 getWorldBounds(const PxGeometry& geom, const PxTransform& pose, float inflation=1.01f);
207 
216  PX_PHYSX_COMMON_API static bool isValid(const PxGeometry& geom);
217 };
218 
219 
220 #if !PX_DOXYGEN
221 }
222 #endif
223 
225 #endif
Definition: GuContactBuffer.h:37
#define PX_RESTRICT
Definition: PxPreprocessor.h:384
Collection of geometry object queries (sweeps, raycasts, overlaps, ...).
Definition: PxGeometryQuery.h:63
float PxF32
Definition: PxSimpleTypes.h:76
float PxReal
Definition: PxSimpleTypes.h:78
A geometry object.
Definition: PxGeometry.h:75
Definition: PxQueryReport.h:81
class representing a rigid euclidean transform as a quaternion and a vector
Definition: PxTransform.h:48
Class representing 3D range or axis aligned bounding box.
Definition: PxBounds3.h:58
Stores results of sweep queries.
Definition: PxQueryReport.h:199
#define PX_PHYSX_COMMON_API
Definition: PxPhysXCommonConfig.h:97
Stores results of raycast queries.
Definition: PxQueryReport.h:173
Triangle class.
Definition: PxTriangle.h:48
uint32_t PxU32
Definition: Px.h:48
3 Element vector class.
Definition: PxVec3.h:49