PxControllerBehavior.h
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29 
30 #ifndef PX_PHYSICS_CCT_BEHAVIOR
31 #define PX_PHYSICS_CCT_BEHAVIOR
32 
36 #include "PxFiltering.h"
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
44  class PxShape;
45  class PxObstacle;
46  class PxController;
47 
52  {
53  enum Enum
54  {
55  eCCT_CAN_RIDE_ON_OBJECT = (1<<0),
56  eCCT_SLIDE = (1<<1),
57  eCCT_USER_DEFINED_RIDE = (1<<2)
58  };
59  };
60 
67  PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8)
68 
69 
75  {
76  public:
92  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0;
93 
109  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller) = 0;
110 
125  virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle) = 0;
126 
127  protected:
129  };
130 
131 #if !PX_DOXYGEN
132 }
133 #endif
134 
136 #endif
Definition: GuContactBuffer.h:37
virtual ~PxControllerBehaviorCallback()
Definition: PxControllerBehavior.h:128
PxFlags< PxControllerBehaviorFlag::Enum, PxU8 > PxControllerBehaviorFlags
Bitfield that contains a set of raised flags defined in PxControllerBehaviorFlag. ...
Definition: PxControllerBehavior.h:66
PxActor is the base class for the main simulation objects in the physics SDK.
Definition: PxActor.h:154
Abstract class for collision shapes.
Definition: PxShape.h:142
Base class for character controllers.
Definition: PxController.h:623
uint8_t PxU8
Definition: PxSimpleTypes.h:75
Base class for obstacles.
Definition: PxControllerObstacles.h:54
Enum
Definition: PxControllerBehavior.h:53
User behavior callback.
Definition: PxControllerBehavior.h:74
Container for bitfield flag variables associated with a specific enum type.
Definition: PxFlags.h:73
specifies controller behavior
Definition: PxControllerBehavior.h:51