PxBoxGeometry.h
Go to the documentation of this file.
1 //
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions
4 // are met:
5 // * Redistributions of source code must retain the above copyright
6 // notice, this list of conditions and the following disclaimer.
7 // * Redistributions in binary form must reproduce the above copyright
8 // notice, this list of conditions and the following disclaimer in the
9 // documentation and/or other materials provided with the distribution.
10 // * Neither the name of NVIDIA CORPORATION nor the names of its
11 // contributors may be used to endorse or promote products derived
12 // from this software without specific prior written permission.
13 //
14 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
15 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 //
26 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
27 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29 
30 
31 #ifndef PX_PHYSICS_NX_BOX_GEOMETRY
32 #define PX_PHYSICS_NX_BOX_GEOMETRY
33 
36 #include "geometry/PxGeometry.h"
37 #include "foundation/PxVec3.h"
38 
39 #if !PX_DOXYGEN
40 namespace physx
41 {
42 #endif
43 
50 class PxBoxGeometry : public PxGeometry
51 {
52 public:
56  PX_INLINE PxBoxGeometry() : PxGeometry(PxGeometryType::eBOX), halfExtents(0,0,0) {}
57 
64  PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {}
65 
70  PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {}
71 
82  PX_INLINE bool isValid() const;
83 
84 public:
89 };
90 
91 
93 {
94  if (mType != PxGeometryType::eBOX)
95  return false;
96  if (!halfExtents.isFinite())
97  return false;
98  if (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)
99  return false;
100 
101  return true;
102 }
103 
104 #if !PX_DOXYGEN
105 } // namespace physx
106 #endif
107 
109 #endif
Definition: GuContactBuffer.h:37
PxVec3 halfExtents
Half of the width, height, and depth of the box.
Definition: PxBoxGeometry.h:88
A geometry type.
Definition: PxGeometry.h:51
float PxReal
Definition: PxSimpleTypes.h:78
PX_INLINE PxBoxGeometry()
Default constructor, initializes to a box with zero dimensions.
Definition: PxBoxGeometry.h:56
A geometry object.
Definition: PxGeometry.h:75
PX_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition: PxBoxGeometry.h:92
PX_INLINE PxBoxGeometry(PxVec3 halfExtents_)
Constructor to initialize half extents from vector parameter.
Definition: PxBoxGeometry.h:70
Definition: PxGeometry.h:58
PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz)
Constructor to initialize half extents from scalar parameters.
Definition: PxBoxGeometry.h:64
#define PX_INLINE
Definition: PxPreprocessor.h:349
Class representing the geometry of a box.
Definition: PxBoxGeometry.h:50
3 Element vector class.
Definition: PxVec3.h:49