area() const | PxTriangle | [inline] |
denormalizedNormal(PxVec3 &_normal) const | PxTriangle | [inline] |
normal(PxVec3 &_normal) const | PxTriangle | [inline] |
operator=(const PxTriangle &triangle) | PxTriangle | [inline] |
pointFromUV(PxReal u, PxReal v) const | PxTriangle | [inline] |
PxTriangle() | PxTriangle | [inline] |
PxTriangle(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2) | PxTriangle | [inline] |
PxTriangle(const PxTriangle &triangle) | PxTriangle | [inline] |
verts | PxTriangle | |
~PxTriangle() | PxTriangle | [inline] |