getInverse() const | PxTransform | [inline] |
getNormalized() const | PxTransform | [inline] |
inverseTransform(const PxPlane &plane) const | PxTransform | [inline] |
isFinite() const | PxTransform | [inline] |
isSane() const | PxTransform | [inline] |
isValid() const | PxTransform | [inline] |
operator*(const PxTransform &x) const | PxTransform | [inline] |
operator*=(PxTransform &other) | PxTransform | [inline] |
operator==(const PxTransform &t) const | PxTransform | [inline] |
p | PxTransform | |
PxTransform() | PxTransform | [inline] |
PxTransform(const PxVec3 &position) | PxTransform | [inline, explicit] |
PxTransform(PxIDENTITY r) | PxTransform | [inline, explicit] |
PxTransform(const PxQuat &orientation) | PxTransform | [inline, explicit] |
PxTransform(float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity)) | PxTransform | [inline] |
PxTransform(const PxVec3 &p0, const PxQuat &q0) | PxTransform | [inline] |
PxTransform(const PxMat44 &m) | PxTransform | [explicit] |
q | PxTransform | |
rotate(const PxVec3 &input) const | PxTransform | [inline] |
rotateInv(const PxVec3 &input) const | PxTransform | [inline] |
transform(const PxVec3 &input) const | PxTransform | [inline] |
transform(const PxTransform &src) const | PxTransform | [inline] |
transform(const PxPlane &plane) const | PxTransform | [inline] |
transformInv(const PxVec3 &input) const | PxTransform | [inline] |
transformInv(const PxTransform &src) const | PxTransform | [inline] |