onAdvance(const PxRigidBody *const *bodyBuffer, const PxTransform *poseBuffer, const PxU32 count)=0 | PxSimulationEventCallback | [pure virtual] |
onConstraintBreak(PxConstraintInfo *constraints, PxU32 count)=0 | PxSimulationEventCallback | [pure virtual] |
onContact(const PxContactPairHeader &pairHeader, const PxContactPair *pairs, PxU32 nbPairs)=0 | PxSimulationEventCallback | [pure virtual] |
onSleep(PxActor **actors, PxU32 count)=0 | PxSimulationEventCallback | [pure virtual] |
onTrigger(PxTriggerPair *pairs, PxU32 count)=0 | PxSimulationEventCallback | [pure virtual] |
onWake(PxActor **actors, PxU32 count)=0 | PxSimulationEventCallback | [pure virtual] |
~PxSimulationEventCallback() | PxSimulationEventCallback | [inline, virtual] |