PxRigidDynamic Member List

This is the complete list of members for PxRigidDynamic, including all inherited members.

addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBody [pure virtual]
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0PxRigidBody [pure virtual]
attachShape(PxShape &shape)=0PxRigidActor [pure virtual]
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBody [pure virtual]
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0PxRigidBody [pure virtual]
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0PxRigidActor [pure virtual]
createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)PxRigidActor [inline]
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0PxRigidActor [pure virtual]
getActorFlags() const =0PxActor [pure virtual]
getAggregate() const =0PxActor [pure virtual]
getAngularDamping() const =0PxRigidDynamic [pure virtual]
getAngularVelocity() const =0PxRigidBody [pure virtual]
getBaseFlags() const PxBase [inline]
getClientBehaviorFlags() const =0PxActor [pure virtual]
getCMassLocalPose() const =0PxRigidBody [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxRigidDynamic [inline, virtual]
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActor [pure virtual]
getContactReportThreshold() const =0PxRigidDynamic [pure virtual]
getDominanceGroup() const =0PxActor [pure virtual]
getGlobalPose() const =0PxRigidActor [pure virtual]
getInvMass() const =0PxRigidBody [pure virtual]
getKinematicTarget(PxTransform &target) const =0PxRigidDynamic [pure virtual]
getLinearDamping() const =0PxRigidDynamic [pure virtual]
getLinearVelocity() const =0PxRigidBody [pure virtual]
getMass() const =0PxRigidBody [pure virtual]
getMassSpaceInertiaTensor() const =0PxRigidBody [pure virtual]
getMassSpaceInvInertiaTensor() const =0PxRigidBody [pure virtual]
getMaxAngularVelocity() const =0PxRigidDynamic [pure virtual]
getMaxContactImpulse() const =0PxRigidBody [pure virtual]
getMaxDepenetrationVelocity() const =0PxRigidBody [pure virtual]
getMinCCDAdvanceCoefficient() const =0PxRigidBody [pure virtual]
getName() const =0PxActor [pure virtual]
getNbConstraints() const =0PxRigidActor [pure virtual]
getNbShapes() const =0PxRigidActor [pure virtual]
getOwnerClient() const =0PxActor [pure virtual]
getRigidBodyFlags() const =0PxRigidBody [pure virtual]
getRigidDynamicLockFlags() const =0PxRigidDynamic [pure virtual]
getScene() const =0PxActor [pure virtual]
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0PxRigidActor [pure virtual]
getSleepThreshold() const =0PxRigidDynamic [pure virtual]
getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0PxRigidDynamic [pure virtual]
getStabilizationThreshold() const =0PxRigidDynamic [pure virtual]
getType() const =0PxActor [pure virtual]
getWakeCounter() const =0PxRigidDynamic [pure virtual]
getWorldBounds(float inflation=1.01f) const =0PxActor [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxRigidDynamic [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
isSleeping() const =0PxRigidDynamic [pure virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
putToSleep()=0PxRigidDynamic [pure virtual]
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActor [inline, protected]
PxActor(PxBaseFlags baseFlags)PxActor [inline, protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags)PxRigidActor [inline, protected]
PxRigidActor(PxBaseFlags baseFlags)PxRigidActor [inline, protected]
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags)PxRigidBody [inline, protected]
PxRigidBody(PxBaseFlags baseFlags)PxRigidBody [inline, protected]
PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags)PxRigidDynamic [inline, protected]
PxRigidDynamic(PxBaseFlags baseFlags)PxRigidDynamic [inline, protected]
release()=0PxRigidActor [pure virtual]
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActor [pure virtual]
setActorFlags(PxActorFlags inFlags)=0PxActor [pure virtual]
setAngularDamping(PxReal angDamp)=0PxRigidDynamic [pure virtual]
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0PxRigidBody [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActor [pure virtual]
setCMassLocalPose(const PxTransform &pose)=0PxRigidBody [pure virtual]
setContactReportThreshold(PxReal threshold)=0PxRigidDynamic [pure virtual]
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActor [pure virtual]
setGlobalPose(const PxTransform &pose, bool autowake=true)=0PxRigidActor [pure virtual]
setKinematicTarget(const PxTransform &destination)=0PxRigidDynamic [pure virtual]
setLinearDamping(PxReal linDamp)=0PxRigidDynamic [pure virtual]
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0PxRigidBody [pure virtual]
setMass(PxReal mass)=0PxRigidBody [pure virtual]
setMassSpaceInertiaTensor(const PxVec3 &m)=0PxRigidBody [pure virtual]
setMaxAngularVelocity(PxReal maxAngVel)=0PxRigidDynamic [pure virtual]
setMaxContactImpulse(PxReal maxImpulse)=0PxRigidBody [pure virtual]
setMaxDepenetrationVelocity(PxReal biasClamp)=0PxRigidBody [pure virtual]
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0PxRigidBody [pure virtual]
setName(const char *name)=0PxActor [pure virtual]
setOwnerClient(PxClientID inClient)=0PxActor [pure virtual]
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0PxRigidBody [pure virtual]
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0PxRigidBody [pure virtual]
setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value)=0PxRigidDynamic [pure virtual]
setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags)=0PxRigidDynamic [pure virtual]
setSleepThreshold(PxReal threshold)=0PxRigidDynamic [pure virtual]
setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0PxRigidDynamic [pure virtual]
setStabilizationThreshold(PxReal threshold)=0PxRigidDynamic [pure virtual]
setWakeCounter(PxReal wakeCounterValue)=0PxRigidDynamic [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxActor
wakeUp()=0PxRigidDynamic [pure virtual]
~PxActor()PxActor [inline, protected, virtual]
~PxBase()PxBase [inline, protected, virtual]
~PxRigidActor()PxRigidActor [inline, protected, virtual]
~PxRigidBody()PxRigidBody [inline, protected, virtual]
~PxRigidDynamic()PxRigidDynamic [inline, protected, virtual]



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