, including all inherited members.
addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
attachShape(PxShape &shape)=0 | PxRigidActor | [pure virtual] |
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxRigidActor | [pure virtual] |
createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxRigidActor | [inline] |
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | [pure virtual] |
getActorFlags() const =0 | PxActor | [pure virtual] |
getAggregate() const =0 | PxActor | [pure virtual] |
getAngularDamping() const =0 | PxRigidDynamic | [pure virtual] |
getAngularVelocity() const =0 | PxRigidBody | [pure virtual] |
getBaseFlags() const | PxBase | [inline] |
getClientBehaviorFlags() const =0 | PxActor | [pure virtual] |
getCMassLocalPose() const =0 | PxRigidBody | [pure virtual] |
getConcreteType() const | PxBase | [inline] |
getConcreteTypeName() const | PxRigidDynamic | [inline, virtual] |
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
getContactReportThreshold() const =0 | PxRigidDynamic | [pure virtual] |
getDominanceGroup() const =0 | PxActor | [pure virtual] |
getGlobalPose() const =0 | PxRigidActor | [pure virtual] |
getInvMass() const =0 | PxRigidBody | [pure virtual] |
getKinematicTarget(PxTransform &target) const =0 | PxRigidDynamic | [pure virtual] |
getLinearDamping() const =0 | PxRigidDynamic | [pure virtual] |
getLinearVelocity() const =0 | PxRigidBody | [pure virtual] |
getMass() const =0 | PxRigidBody | [pure virtual] |
getMassSpaceInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
getMaxAngularVelocity() const =0 | PxRigidDynamic | [pure virtual] |
getMaxContactImpulse() const =0 | PxRigidBody | [pure virtual] |
getMaxDepenetrationVelocity() const =0 | PxRigidBody | [pure virtual] |
getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | [pure virtual] |
getName() const =0 | PxActor | [pure virtual] |
getNbConstraints() const =0 | PxRigidActor | [pure virtual] |
getNbShapes() const =0 | PxRigidActor | [pure virtual] |
getOwnerClient() const =0 | PxActor | [pure virtual] |
getRigidBodyFlags() const =0 | PxRigidBody | [pure virtual] |
getRigidDynamicLockFlags() const =0 | PxRigidDynamic | [pure virtual] |
getScene() const =0 | PxActor | [pure virtual] |
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
getSleepThreshold() const =0 | PxRigidDynamic | [pure virtual] |
getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0 | PxRigidDynamic | [pure virtual] |
getStabilizationThreshold() const =0 | PxRigidDynamic | [pure virtual] |
getType() const =0 | PxActor | [pure virtual] |
getWakeCounter() const =0 | PxRigidDynamic | [pure virtual] |
getWorldBounds(float inflation=1.01f) const =0 | PxActor | [pure virtual] |
is() | PxBase | [inline] |
is() const | PxBase | [inline] |
isKindOf(const char *name) const | PxRigidDynamic | [inline, protected, virtual] |
isReleasable() const | PxBase | [inline, virtual] |
isSleeping() const =0 | PxRigidDynamic | [pure virtual] |
mBaseFlags | PxBase | [protected] |
mConcreteType | PxBase | [protected] |
putToSleep()=0 | PxRigidDynamic | [pure virtual] |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxActor(PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxBase(PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
PxRigidDynamic(PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
release()=0 | PxRigidActor | [pure virtual] |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | [pure virtual] |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | [pure virtual] |
setAngularDamping(PxReal angDamp)=0 | PxRigidDynamic | [pure virtual] |
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | [inline] |
setBaseFlags(PxBaseFlags inFlags) | PxBase | [inline] |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | [pure virtual] |
setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | [pure virtual] |
setContactReportThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | [pure virtual] |
setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | [pure virtual] |
setKinematicTarget(const PxTransform &destination)=0 | PxRigidDynamic | [pure virtual] |
setLinearDamping(PxReal linDamp)=0 | PxRigidDynamic | [pure virtual] |
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
setMass(PxReal mass)=0 | PxRigidBody | [pure virtual] |
setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | [pure virtual] |
setMaxAngularVelocity(PxReal maxAngVel)=0 | PxRigidDynamic | [pure virtual] |
setMaxContactImpulse(PxReal maxImpulse)=0 | PxRigidBody | [pure virtual] |
setMaxDepenetrationVelocity(PxReal biasClamp)=0 | PxRigidBody | [pure virtual] |
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | [pure virtual] |
setName(const char *name)=0 | PxActor | [pure virtual] |
setOwnerClient(PxClientID inClient)=0 | PxActor | [pure virtual] |
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | [pure virtual] |
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | [pure virtual] |
setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value)=0 | PxRigidDynamic | [pure virtual] |
setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags)=0 | PxRigidDynamic | [pure virtual] |
setSleepThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0 | PxRigidDynamic | [pure virtual] |
setStabilizationThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
setWakeCounter(PxReal wakeCounterValue)=0 | PxRigidDynamic | [pure virtual] |
typeMatch() const | PxBase | [inline, protected] |
userData | PxActor | |
wakeUp()=0 | PxRigidDynamic | [pure virtual] |
~PxActor() | PxActor | [inline, protected, virtual] |
~PxBase() | PxBase | [inline, protected, virtual] |
~PxRigidActor() | PxRigidActor | [inline, protected, virtual] |
~PxRigidBody() | PxRigidBody | [inline, protected, virtual] |
~PxRigidDynamic() | PxRigidDynamic | [inline, protected, virtual] |