dot(const PxQuat &v) const | PxQuat | [inline] |
getAngle() const | PxQuat | [inline] |
getAngle(const PxQuat &q) const | PxQuat | [inline] |
getBasisVector0() const | PxQuat | [inline] |
getBasisVector1() const | PxQuat | [inline] |
getBasisVector2() const | PxQuat | [inline] |
getConjugate() const | PxQuat | [inline] |
getImaginaryPart() const | PxQuat | [inline] |
getNormalized() const | PxQuat | [inline] |
isFinite() const | PxQuat | [inline] |
isIdentity() const | PxQuat | [inline] |
isSane() const | PxQuat | [inline] |
isUnit() const | PxQuat | [inline] |
magnitude() const | PxQuat | [inline] |
magnitudeSquared() const | PxQuat | [inline] |
normalize() | PxQuat | [inline] |
operator*(const PxQuat &q) const | PxQuat | [inline] |
operator*(float r) const | PxQuat | [inline] |
operator*=(const PxQuat &q) | PxQuat | [inline] |
operator*=(const float s) | PxQuat | [inline] |
operator+(const PxQuat &q) const | PxQuat | [inline] |
operator+=(const PxQuat &q) | PxQuat | [inline] |
operator-() const | PxQuat | [inline] |
operator-(const PxQuat &q) const | PxQuat | [inline] |
operator-=(const PxQuat &q) | PxQuat | [inline] |
operator=(const PxQuat &p) | PxQuat | [inline] |
operator==(const PxQuat &q) const | PxQuat | [inline] |
PxQuat() | PxQuat | [inline] |
PxQuat(PxIDENTITY r) | PxQuat | [inline] |
PxQuat(float r) | PxQuat | [inline, explicit] |
PxQuat(float nx, float ny, float nz, float nw) | PxQuat | [inline] |
PxQuat(float angleRadians, const PxVec3 &unitAxis) | PxQuat | [inline] |
PxQuat(const PxQuat &v) | PxQuat | [inline] |
PxQuat(const PxMat33 &m) | PxQuat | [explicit] |
rotate(const PxVec3 &v) const | PxQuat | [inline] |
rotateInv(const PxVec3 &v) const | PxQuat | [inline] |
toRadiansAndUnitAxis(float &angle, PxVec3 &axis) const | PxQuat | [inline] |
w | PxQuat | |
x | PxQuat | |
y | PxQuat | |
z | PxQuat |