drawLines(const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0 | PxPvdSceneClient | [pure virtual] |
drawPoints(const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0 | PxPvdSceneClient | [pure virtual] |
drawText(const physx::pvdsdk::PvdDebugText &text)=0 | PxPvdSceneClient | [pure virtual] |
drawTriangles(const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0 | PxPvdSceneClient | [pure virtual] |
getClientInternal()=0 | PxPvdSceneClient | [pure virtual] |
getScenePvdFlags() const =0 | PxPvdSceneClient | [pure virtual] |
setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value)=0 | PxPvdSceneClient | [pure virtual] |
setScenePvdFlags(PxPvdSceneFlags flags)=0 | PxPvdSceneClient | [pure virtual] |
updateCamera(const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target)=0 | PxPvdSceneClient | [pure virtual] |
~PxPvdSceneClient() | PxPvdSceneClient | [inline, protected, virtual] |