, including all inherited members.
addForces(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &forceBuffer, PxForceMode::Enum forceMode)=0 | PxParticleBase | [pure virtual] |
createParticles(const PxParticleCreationData &creationData)=0 | PxParticleBase | [pure virtual] |
getActorFlags() const =0 | PxActor | [pure virtual] |
getAggregate() const =0 | PxActor | [pure virtual] |
getBaseFlags() const | PxBase | [inline] |
getClientBehaviorFlags() const =0 | PxActor | [pure virtual] |
getConcreteType() const | PxBase | [inline] |
getConcreteTypeName() const | PxParticleFluid | [inline, virtual] |
getContactOffset() const =0 | PxParticleBase | [pure virtual] |
getDamping() const =0 | PxParticleBase | [pure virtual] |
getDominanceGroup() const =0 | PxActor | [pure virtual] |
getDynamicFriction() const =0 | PxParticleBase | [pure virtual] |
getExternalAcceleration() const =0 | PxParticleBase | [pure virtual] |
getGridSize() const =0 | PxParticleBase | [pure virtual] |
getMaxMotionDistance() const =0 | PxParticleBase | [pure virtual] |
getMaxParticles() const =0 | PxParticleBase | [pure virtual] |
getName() const =0 | PxActor | [pure virtual] |
getOwnerClient() const =0 | PxActor | [pure virtual] |
getParticleBaseFlags() const =0 | PxParticleBase | [pure virtual] |
getParticleMass() const =0 | PxParticleBase | [pure virtual] |
getParticleReadDataFlags() const =0 | PxParticleBase | [pure virtual] |
getProjectionPlane(PxVec3 &normal, PxReal &distance) const =0 | PxParticleBase | [pure virtual] |
getRestitution() const =0 | PxParticleBase | [pure virtual] |
getRestOffset() const =0 | PxParticleBase | [pure virtual] |
getRestParticleDistance() const =0 | PxParticleFluid | [pure virtual] |
getScene() const =0 | PxActor | [pure virtual] |
getSimulationFilterData() const =0 | PxParticleBase | [pure virtual] |
getStaticFriction() const =0 | PxParticleBase | [pure virtual] |
getStiffness() const =0 | PxParticleFluid | [pure virtual] |
getType() const =0 | PxActor | [pure virtual] |
getViscosity() const =0 | PxParticleFluid | [pure virtual] |
getWorldBounds(float inflation=1.01f) const =0 | PxActor | [pure virtual] |
is() | PxBase | [inline] |
is() const | PxBase | [inline] |
isKindOf(const char *name) const | PxParticleFluid | [inline, protected, virtual] |
isReleasable() const | PxBase | [inline, virtual] |
lockParticleFluidReadData(PxDataAccessFlags flags)=0 | PxParticleFluid | [pure virtual] |
lockParticleFluidReadData()=0 | PxParticleFluid | [pure virtual] |
lockParticleReadData(PxDataAccessFlags flags)=0 | PxParticleBase | [pure virtual] |
lockParticleReadData()=0 | PxParticleBase | [pure virtual] |
mBaseFlags | PxBase | [protected] |
mConcreteType | PxBase | [protected] |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxActor(PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxBase(PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxParticleBase(PxType concreteType, PxBaseFlags baseFlags) | PxParticleBase | [inline, protected] |
PxParticleBase(PxBaseFlags baseFlags) | PxParticleBase | [inline, protected] |
PxParticleFluid(PxType concreteType, PxBaseFlags baseFlags) | PxParticleFluid | [inline, protected] |
PxParticleFluid(PxBaseFlags baseFlags) | PxParticleFluid | [inline, protected] |
release()=0 | PxActor | [pure virtual] |
releaseParticles(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer)=0 | PxParticleBase | [pure virtual] |
releaseParticles()=0 | PxParticleBase | [pure virtual] |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | [pure virtual] |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | [pure virtual] |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | [inline] |
setBaseFlags(PxBaseFlags inFlags) | PxBase | [inline] |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | [pure virtual] |
setContactOffset(PxReal contactOffset)=0 | PxParticleBase | [pure virtual] |
setDamping(PxReal damp)=0 | PxParticleBase | [pure virtual] |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | [pure virtual] |
setDynamicFriction(PxReal friction)=0 | PxParticleBase | [pure virtual] |
setExternalAcceleration(const PxVec3 &acceleration)=0 | PxParticleBase | [pure virtual] |
setGridSize(PxReal gridSize)=0 | PxParticleBase | [pure virtual] |
setMaxMotionDistance(PxReal distance)=0 | PxParticleBase | [pure virtual] |
setName(const char *name)=0 | PxActor | [pure virtual] |
setOwnerClient(PxClientID inClient)=0 | PxActor | [pure virtual] |
setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val)=0 | PxParticleBase | [pure virtual] |
setParticleMass(PxReal mass)=0 | PxParticleBase | [pure virtual] |
setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)=0 | PxParticleBase | [pure virtual] |
setPositions(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &positionBuffer)=0 | PxParticleBase | [pure virtual] |
setProjectionPlane(const PxVec3 &normal, PxReal distance)=0 | PxParticleBase | [pure virtual] |
setRestitution(PxReal rest)=0 | PxParticleBase | [pure virtual] |
setRestOffset(PxReal restOffset)=0 | PxParticleBase | [pure virtual] |
setRestOffsets(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxF32 > &restOffsetBuffer)=0 | PxParticleBase | [pure virtual] |
setRestParticleDistance(PxReal restParticleDistance)=0 | PxParticleFluid | [pure virtual] |
setSimulationFilterData(const PxFilterData &data)=0 | PxParticleBase | [pure virtual] |
setStaticFriction(PxReal friction)=0 | PxParticleBase | [pure virtual] |
setStiffness(PxReal stiffness)=0 | PxParticleFluid | [pure virtual] |
setVelocities(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &velocityBuffer)=0 | PxParticleBase | [pure virtual] |
setViscosity(PxReal viscosity)=0 | PxParticleFluid | [pure virtual] |
typeMatch() const | PxBase | [inline, protected] |
userData | PxActor | |
~PxActor() | PxActor | [inline, protected, virtual] |
~PxBase() | PxBase | [inline, protected, virtual] |
~PxParticleBase() | PxParticleBase | [inline, protected, virtual] |
~PxParticleFluid() | PxParticleFluid | [inline, protected, virtual] |