getActor() const =0 | PxController | [pure virtual] |
getContactOffset() const =0 | PxController | [pure virtual] |
getFootPosition() const =0 | PxController | [pure virtual] |
getNonWalkableMode() const =0 | PxController | [pure virtual] |
getPosition() const =0 | PxController | [pure virtual] |
getScene()=0 | PxController | [pure virtual] |
getSlopeLimit() const =0 | PxController | [pure virtual] |
getState(PxControllerState &state) const =0 | PxController | [pure virtual] |
getStats(PxControllerStats &stats) const =0 | PxController | [pure virtual] |
getStepOffset() const =0 | PxController | [pure virtual] |
getType() const =0 | PxController | [pure virtual] |
getUpDirection() const =0 | PxController | [pure virtual] |
getUserData() const =0 | PxController | [pure virtual] |
invalidateCache()=0 | PxController | [pure virtual] |
move(const PxVec3 &disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters &filters, const PxObstacleContext *obstacles=NULL)=0 | PxController | [pure virtual] |
PxController() | PxController | [inline, protected] |
release()=0 | PxController | [pure virtual] |
resize(PxReal height)=0 | PxController | [pure virtual] |
setContactOffset(PxF32 offset)=0 | PxController | [pure virtual] |
setFootPosition(const PxExtendedVec3 &position)=0 | PxController | [pure virtual] |
setNonWalkableMode(PxControllerNonWalkableMode::Enum flag)=0 | PxController | [pure virtual] |
setPosition(const PxExtendedVec3 &position)=0 | PxController | [pure virtual] |
setSlopeLimit(PxF32 slopeLimit)=0 | PxController | [pure virtual] |
setStepOffset(const PxF32 offset)=0 | PxController | [pure virtual] |
setUpDirection(const PxVec3 &up)=0 | PxController | [pure virtual] |
setUserData(void *userData)=0 | PxController | [pure virtual] |
~PxController() | PxController | [inline, protected, virtual] |