, including all inherited members.
addCollisionCapsule(PxU32 first, PxU32 second)=0 | PxCloth | [pure virtual] |
addCollisionConvex(PxU32 mask)=0 | PxCloth | [pure virtual] |
addCollisionPlane(const PxClothCollisionPlane &plane)=0 | PxCloth | [pure virtual] |
addCollisionSphere(const PxClothCollisionSphere &sphere)=0 | PxCloth | [pure virtual] |
addCollisionTriangle(const PxClothCollisionTriangle &triangle)=0 | PxCloth | [pure virtual] |
clearInterpolation()=0 | PxCloth | [pure virtual] |
getActorFlags() const =0 | PxActor | [pure virtual] |
getAggregate() const =0 | PxActor | [pure virtual] |
getAngularDragCoefficient() const =0 | PxCloth | [pure virtual] |
getAngularInertiaScale() const =0 | PxCloth | [pure virtual] |
getBaseFlags() const | PxBase | [inline] |
getCentrifugalInertiaScale() const =0 | PxCloth | [pure virtual] |
getClientBehaviorFlags() const =0 | PxActor | [pure virtual] |
getClothFlags() const =0 | PxCloth | [pure virtual] |
getCollisionData(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0 | PxCloth | [pure virtual] |
getCollisionMassScale() const =0 | PxCloth | [pure virtual] |
getConcreteType() const | PxBase | [inline] |
getConcreteTypeName() const | PxCloth | [inline, virtual] |
getContactOffset() const =0 | PxCloth | [pure virtual] |
getDampingCoefficient() const =0 | PxCloth | [pure virtual] |
getDominanceGroup() const =0 | PxActor | [pure virtual] |
getExternalAcceleration() const =0 | PxCloth | [pure virtual] |
getFabric() const =0 | PxCloth | [pure virtual] |
getFrictionCoefficient() const =0 | PxCloth | [pure virtual] |
getGlobalPose() const =0 | PxCloth | [pure virtual] |
getLinearDragCoefficient() const =0 | PxCloth | [pure virtual] |
getLinearInertiaScale() const =0 | PxCloth | [pure virtual] |
getMotionConstraintConfig() const =0 | PxCloth | [pure virtual] |
getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0 | PxCloth | [pure virtual] |
getName() const =0 | PxActor | [pure virtual] |
getNbCollisionCapsules() const =0 | PxCloth | [pure virtual] |
getNbCollisionConvexes() const =0 | PxCloth | [pure virtual] |
getNbCollisionPlanes() const =0 | PxCloth | [pure virtual] |
getNbCollisionSpheres() const =0 | PxCloth | [pure virtual] |
getNbCollisionTriangles() const =0 | PxCloth | [pure virtual] |
getNbMotionConstraints() const =0 | PxCloth | [pure virtual] |
getNbParticleAccelerations() const =0 | PxCloth | [pure virtual] |
getNbParticles() const =0 | PxCloth | [pure virtual] |
getNbRestPositions() const =0 | PxCloth | [pure virtual] |
getNbSelfCollisionIndices() const =0 | PxCloth | [pure virtual] |
getNbSeparationConstraints() const =0 | PxCloth | [pure virtual] |
getNbVirtualParticles() const =0 | PxCloth | [pure virtual] |
getNbVirtualParticleWeights() const =0 | PxCloth | [pure virtual] |
getOwnerClient() const =0 | PxActor | [pure virtual] |
getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0 | PxCloth | [pure virtual] |
getPreviousTimeStep() const =0 | PxCloth | [pure virtual] |
getRestOffset() const =0 | PxCloth | [pure virtual] |
getRestPositions(PxVec4 *restPositions) const =0 | PxCloth | [pure virtual] |
getScene() const =0 | PxActor | [pure virtual] |
getSelfCollisionDistance() const =0 | PxCloth | [pure virtual] |
getSelfCollisionIndices(PxU32 *indices) const =0 | PxCloth | [pure virtual] |
getSelfCollisionStiffness() const =0 | PxCloth | [pure virtual] |
getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0 | PxCloth | [pure virtual] |
getSimulationFilterData() const =0 | PxCloth | [pure virtual] |
getSleepLinearVelocity() const =0 | PxCloth | [pure virtual] |
getSolverFrequency() const =0 | PxCloth | [pure virtual] |
getStiffnessFrequency() const =0 | PxCloth | [pure virtual] |
getStretchConfig(PxClothFabricPhaseType::Enum type) const =0 | PxCloth | [pure virtual] |
getTetherConfig() const =0 | PxCloth | [pure virtual] |
getType() const =0 | PxActor | [pure virtual] |
getVirtualParticles(PxU32 *indicesBuffer) const =0 | PxCloth | [pure virtual] |
getVirtualParticleWeights(PxVec3 *weightsBuffer) const =0 | PxCloth | [pure virtual] |
getWakeCounter() const =0 | PxCloth | [pure virtual] |
getWindDrag() const =0 | PxCloth | [pure virtual] |
getWindLift() const =0 | PxCloth | [pure virtual] |
getWindVelocity() const =0 | PxCloth | [pure virtual] |
getWorldBounds(float inflation=1.01f) const =0 | PxCloth | [pure virtual] |
is() | PxBase | [inline] |
is() const | PxBase | [inline] |
isKindOf(const char *name) const | PxCloth | [inline, protected, virtual] |
isReleasable() const | PxBase | [inline, virtual] |
isSleeping() const =0 | PxCloth | [pure virtual] |
lockParticleData(PxDataAccessFlags flags)=0 | PxCloth | [pure virtual] |
lockParticleData() const =0 | PxCloth | [pure virtual] |
mBaseFlags | PxBase | [protected] |
mConcreteType | PxBase | [protected] |
putToSleep()=0 | PxCloth | [pure virtual] |
PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxActor(PxBaseFlags baseFlags) | PxActor | [inline, protected] |
PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxBase(PxBaseFlags baseFlags) | PxBase | [inline, protected] |
PxCloth(PxType concreteType, PxBaseFlags baseFlags) | PxCloth | [inline, protected] |
PxCloth(PxBaseFlags baseFlags) | PxCloth | [inline, protected] |
release()=0 | PxCloth | [pure virtual] |
removeCollisionCapsule(PxU32 index)=0 | PxCloth | [pure virtual] |
removeCollisionConvex(PxU32 index)=0 | PxCloth | [pure virtual] |
removeCollisionPlane(PxU32 index)=0 | PxCloth | [pure virtual] |
removeCollisionSphere(PxU32 index)=0 | PxCloth | [pure virtual] |
removeCollisionTriangle(PxU32 index)=0 | PxCloth | [pure virtual] |
setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | [pure virtual] |
setActorFlags(PxActorFlags inFlags)=0 | PxActor | [pure virtual] |
setAngularDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | [pure virtual] |
setAngularInertiaScale(PxVec3 scale)=0 | PxCloth | [pure virtual] |
setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | [inline] |
setBaseFlags(PxBaseFlags inFlags) | PxBase | [inline] |
setCentrifugalInertiaScale(PxVec3 scale)=0 | PxCloth | [pure virtual] |
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | [pure virtual] |
setClothFlag(PxClothFlag::Enum flag, bool value)=0 | PxCloth | [pure virtual] |
setClothFlags(PxClothFlags inFlags)=0 | PxCloth | [pure virtual] |
setCollisionMassScale(PxReal scalingCoefficient)=0 | PxCloth | [pure virtual] |
setCollisionPlanes(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0 | PxCloth | [pure virtual] |
setCollisionSpheres(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0 | PxCloth | [pure virtual] |
setCollisionTriangles(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0 | PxCloth | [pure virtual] |
setContactOffset(PxReal offset)=0 | PxCloth | [pure virtual] |
setDampingCoefficient(PxVec3 dampingCoefficient)=0 | PxCloth | [pure virtual] |
setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | [pure virtual] |
setDragCoefficient(PxReal scale)=0 | PxCloth | [pure virtual] |
setExternalAcceleration(PxVec3 acceleration)=0 | PxCloth | [pure virtual] |
setFrictionCoefficient(PxReal frictionCoefficient)=0 | PxCloth | [pure virtual] |
setGlobalPose(const PxTransform &pose)=0 | PxCloth | [pure virtual] |
setInertiaScale(PxReal scale)=0 | PxCloth | [pure virtual] |
setLinearDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | [pure virtual] |
setLinearInertiaScale(PxVec3 scale)=0 | PxCloth | [pure virtual] |
setMotionConstraintConfig(const PxClothMotionConstraintConfig &config)=0 | PxCloth | [pure virtual] |
setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0 | PxCloth | [pure virtual] |
setName(const char *name)=0 | PxActor | [pure virtual] |
setOwnerClient(PxClientID inClient)=0 | PxActor | [pure virtual] |
setParticleAccelerations(const PxVec4 *particleAccelerations)=0 | PxCloth | [pure virtual] |
setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0 | PxCloth | [pure virtual] |
setRestOffset(PxReal offset)=0 | PxCloth | [pure virtual] |
setRestPositions(const PxVec4 *restPositions)=0 | PxCloth | [pure virtual] |
setSelfCollisionDistance(PxReal distance)=0 | PxCloth | [pure virtual] |
setSelfCollisionIndices(const PxU32 *indices, PxU32 nbIndices)=0 | PxCloth | [pure virtual] |
setSelfCollisionStiffness(PxReal stiffness)=0 | PxCloth | [pure virtual] |
setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0 | PxCloth | [pure virtual] |
setSimulationFilterData(const PxFilterData &data)=0 | PxCloth | [pure virtual] |
setSleepLinearVelocity(PxReal threshold)=0 | PxCloth | [pure virtual] |
setSolverFrequency(PxReal frequency)=0 | PxCloth | [pure virtual] |
setStiffnessFrequency(PxReal frequency)=0 | PxCloth | [pure virtual] |
setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &config)=0 | PxCloth | [pure virtual] |
setTargetPose(const PxTransform &pose)=0 | PxCloth | [pure virtual] |
setTetherConfig(const PxClothTetherConfig &config)=0 | PxCloth | [pure virtual] |
setVirtualParticles(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0 | PxCloth | [pure virtual] |
setWakeCounter(PxReal wakeCounterValue)=0 | PxCloth | [pure virtual] |
setWindDrag(PxReal)=0 | PxCloth | [pure virtual] |
setWindLift(PxReal)=0 | PxCloth | [pure virtual] |
setWindVelocity(PxVec3)=0 | PxCloth | [pure virtual] |
typeMatch() const | PxBase | [inline, protected] |
userData | PxActor | |
wakeUp()=0 | PxCloth | [pure virtual] |
~PxActor() | PxActor | [inline, protected, virtual] |
~PxBase() | PxBase | [inline, protected, virtual] |
~PxCloth() | PxCloth | [inline, protected, virtual] |