00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY 00032 #define PX_PHYSICS_NX_SPHERE_GEOMETRY 00033 00036 #include "geometry/PxGeometry.h" 00037 00038 #if !PX_DOXYGEN 00039 namespace physx 00040 { 00041 #endif 00042 00049 class PxSphereGeometry : public PxGeometry 00050 { 00051 public: 00052 PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {} 00053 PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {} 00054 00065 PX_INLINE bool isValid() const; 00066 00067 public: 00068 00072 PxReal radius; 00073 }; 00074 00075 00076 PX_INLINE bool PxSphereGeometry::isValid() const 00077 { 00078 if (mType != PxGeometryType::eSPHERE) 00079 return false; 00080 if (!PxIsFinite(radius)) 00081 return false; 00082 if (radius <= 0.0f) 00083 return false; 00084 00085 return true; 00086 } 00087 00088 #if !PX_DOXYGEN 00089 } // namespace physx 00090 #endif 00091 00093 #endif