PxPhysicsVersion.h

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00001 //
00002 // Redistribution and use in source and binary forms, with or without
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00007 //  * Redistributions in binary form must reproduce the above copyright
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00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 #ifndef PX_PHYSICS_VERSION_NUMBER_H
00031 #define PX_PHYSICS_VERSION_NUMBER_H
00032 
00033 /*
00034 VersionNumbers:  The combination of these
00035 numbers uniquely identifies the API, and should
00036 be incremented when the SDK API changes.  This may
00037 include changes to file formats.
00038 
00039 This header is included in the main SDK header files
00040 so that the entire SDK and everything that builds on it
00041 is completely rebuilt when this file changes.  Thus,
00042 this file is not to include a frequently changing
00043 build number.  See BuildNumber.h for that.
00044 
00045 Each of these three values should stay below 255 because
00046 sometimes they are stored in a byte.
00047 */
00052 //
00053 // Important: if you adjust the versions below, don't forget to adjust the compatibility list in
00054 // sBinaryCompatibleVersions as well.
00055 //
00056 
00057 #define PX_PHYSICS_VERSION_MAJOR 3
00058 #define PX_PHYSICS_VERSION_MINOR 4
00059 #define PX_PHYSICS_VERSION_BUGFIX 2
00060 
00065 #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
00066 
00067 
00068 #endif // PX_PHYSICS_VERSION_NUMBER_H
00069 


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