00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PX_PHYSICS_VERSION_NUMBER_H 00031 #define PX_PHYSICS_VERSION_NUMBER_H 00032 00033 /* 00034 VersionNumbers: The combination of these 00035 numbers uniquely identifies the API, and should 00036 be incremented when the SDK API changes. This may 00037 include changes to file formats. 00038 00039 This header is included in the main SDK header files 00040 so that the entire SDK and everything that builds on it 00041 is completely rebuilt when this file changes. Thus, 00042 this file is not to include a frequently changing 00043 build number. See BuildNumber.h for that. 00044 00045 Each of these three values should stay below 255 because 00046 sometimes they are stored in a byte. 00047 */ 00052 // 00053 // Important: if you adjust the versions below, don't forget to adjust the compatibility list in 00054 // sBinaryCompatibleVersions as well. 00055 // 00056 00057 #define PX_PHYSICS_VERSION_MAJOR 3 00058 #define PX_PHYSICS_VERSION_MINOR 4 00059 #define PX_PHYSICS_VERSION_BUGFIX 2 00060 00065 #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0) 00066 00067 00068 #endif // PX_PHYSICS_VERSION_NUMBER_H 00069