00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA 00032 #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxVec3.h" 00039 #include "foundation/PxStrideIterator.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00056 class PX_DEPRECATED PxParticleCreationData 00057 { 00058 public: 00059 00063 PxU32 numParticles; 00064 00070 PxStrideIterator<const PxU32> indexBuffer; 00071 00077 PxStrideIterator<const PxVec3> positionBuffer; 00078 00084 PxStrideIterator<const PxVec3> velocityBuffer; 00085 00093 PxStrideIterator<const PxF32> restOffsetBuffer; 00094 00105 PxStrideIterator<const PxU32> flagBuffer; 00106 00110 PX_INLINE void setToDefault(); 00111 00115 PX_INLINE bool isValid() const; 00116 00120 PX_INLINE PxParticleCreationData(); 00121 }; 00122 00123 PX_INLINE PxParticleCreationData::PxParticleCreationData() 00124 { 00125 indexBuffer = PxStrideIterator<const PxU32>(); 00126 positionBuffer = PxStrideIterator<const PxVec3>(); 00127 velocityBuffer = PxStrideIterator<const PxVec3>(); 00128 restOffsetBuffer = PxStrideIterator<const PxF32>(); 00129 flagBuffer = PxStrideIterator<const PxU32>(); 00130 } 00131 00132 PX_INLINE void PxParticleCreationData::setToDefault() 00133 { 00134 *this = PxParticleCreationData(); 00135 } 00136 00137 PX_INLINE bool PxParticleCreationData::isValid() const 00138 { 00139 if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false; 00140 return true; 00141 } 00142 00143 #if !PX_DOXYGEN 00144 } // namespace physx 00145 #endif 00146 00148 #endif