00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_MESHSCALE 00032 #define PX_PHYSICS_NX_MESHSCALE 00033 00037 #include "common/PxPhysXCommonConfig.h" 00038 #include "foundation/PxMat33.h" 00039 #include "foundation/PxAssert.h" 00040 00043 #define PX_MESH_SCALE_MIN 1e-6f 00044 00047 #define PX_MESH_SCALE_MAX 1e6f 00048 00049 #if !PX_DOXYGEN 00050 namespace physx 00051 { 00052 #endif 00053 00068 class PxMeshScale 00069 { 00070 //= ATTENTION! ===================================================================================== 00071 // Changing the data layout of this class breaks the binary serialization format. See comments for 00072 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData 00073 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION 00074 // accordingly. 00075 //================================================================================================== 00076 public: 00080 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(1.0f), rotation(PxIdentity) 00081 { 00082 } 00083 00087 explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(PxReal r): scale(r), rotation(PxIdentity) 00088 { 00089 } 00090 00094 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s) 00095 { 00096 scale = s; 00097 rotation = PxQuat(PxIdentity); 00098 } 00099 00103 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r) 00104 { 00105 PX_ASSERT(r.isUnit()); 00106 scale = s; 00107 rotation = r; 00108 } 00109 00110 00114 PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const 00115 { 00116 return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f); 00117 } 00118 00122 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const 00123 { 00124 return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation); 00125 } 00126 00130 PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const 00131 { 00132 PxMat33 rot(rotation); 00133 PxMat33 trans = rot.getTranspose(); 00134 trans.column0 *= scale[0]; 00135 trans.column1 *= scale[1]; 00136 trans.column2 *= scale[2]; 00137 return trans * rot; 00138 } 00139 00143 PX_CUDA_CALLABLE PX_FORCE_INLINE bool hasNegativeDeterminant() const 00144 { 00145 return (scale.x * scale.y * scale.z < 0.0f); 00146 } 00147 00148 PxVec3 transform(const PxVec3& v) const 00149 { 00150 return rotation.rotateInv(scale.multiply(rotation.rotate(v))); 00151 } 00152 00153 bool isValidForTriangleMesh() const 00154 { 00155 PxVec3 absXYZ = scale.abs(); 00156 return (absXYZ.maxElement() <= PX_MESH_SCALE_MAX) && (absXYZ.minElement() >= PX_MESH_SCALE_MIN); 00157 } 00158 00159 bool isValidForConvexMesh() const 00160 { 00161 return (scale.maxElement() <= PX_MESH_SCALE_MAX) && (scale.minElement() >= PX_MESH_SCALE_MIN); 00162 } 00163 00164 PxVec3 scale; 00165 PxQuat rotation; 00166 00167 00168 }; 00169 00170 #if !PX_DOXYGEN 00171 } // namespace physx 00172 #endif 00173 00175 #endif