00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PXFOUNDATION_PXMEMORY_H 00031 #define PXFOUNDATION_PXMEMORY_H 00032 00037 #include "foundation/Px.h" 00038 #include "foundation/PxIntrinsics.h" 00039 #include "foundation/PxSimpleTypes.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00054 PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count) 00055 { 00056 return physx::intrinsics::memZero(dest, count); 00057 } 00058 00068 PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count) 00069 { 00070 return physx::intrinsics::memSet(dest, c, count); 00071 } 00072 00084 PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count) 00085 { 00086 return physx::intrinsics::memCopy(dest, src, count); 00087 } 00088 00100 PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count) 00101 { 00102 return physx::intrinsics::memMove(dest, src, count); 00103 } 00104 00105 #if !PX_DOXYGEN 00106 } // namespace physx 00107 #endif 00108 00110 #endif // PXFOUNDATION_PXMEMORY_H