00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_DEFAULT_ALLOCATOR_H 00032 #define PX_DEFAULT_ALLOCATOR_H 00033 00037 #include "foundation/PxAllocatorCallback.h" 00038 #include "foundation/PxAssert.h" 00039 #include "common/PxPhysXCommonConfig.h" 00040 00041 #include <stdlib.h> 00042 00043 #if PX_WINDOWS || PX_LINUX_FAMILY || PX_SWITCH 00044 #include <malloc.h> 00045 #endif 00046 00047 #if !PX_DOXYGEN 00048 namespace physx 00049 { 00050 #endif 00051 00052 #if PX_WINDOWS 00053 // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns 00054 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) 00055 { 00056 return _aligned_malloc(size, 16); 00057 } 00058 00059 PX_FORCE_INLINE void platformAlignedFree(void* ptr) 00060 { 00061 _aligned_free(ptr); 00062 } 00063 #elif PX_LINUX_FAMILY || PX_SWITCH 00064 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) 00065 { 00066 return ::memalign(16, size); 00067 } 00068 00069 PX_FORCE_INLINE void platformAlignedFree(void* ptr) 00070 { 00071 ::free(ptr); 00072 } 00073 #else 00074 // on all other platforms we get 16-byte alignment by default 00075 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) 00076 { 00077 return ::malloc(size); 00078 } 00079 00080 PX_FORCE_INLINE void platformAlignedFree(void* ptr) 00081 { 00082 ::free(ptr); 00083 } 00084 #endif 00085 00089 class PxDefaultAllocator : public PxAllocatorCallback 00090 { 00091 public: 00092 void* allocate(size_t size, const char*, const char*, int) 00093 { 00094 void* ptr = platformAlignedAlloc(size); 00095 PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0); 00096 return ptr; 00097 } 00098 00099 void deallocate(void* ptr) 00100 { 00101 platformAlignedFree(ptr); 00102 } 00103 }; 00104 00105 #if !PX_DOXYGEN 00106 } // namespace physx 00107 #endif 00108 00110 #endif