PxDefaultAllocator.h

Go to the documentation of this file.
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_DEFAULT_ALLOCATOR_H
00032 #define PX_DEFAULT_ALLOCATOR_H
00033 
00037 #include "foundation/PxAllocatorCallback.h"
00038 #include "foundation/PxAssert.h"
00039 #include "common/PxPhysXCommonConfig.h"
00040 
00041 #include <stdlib.h>
00042 
00043 #if PX_WINDOWS || PX_LINUX_FAMILY || PX_SWITCH
00044 #include <malloc.h>
00045 #endif
00046 
00047 #if !PX_DOXYGEN
00048 namespace physx
00049 {
00050 #endif
00051 
00052 #if PX_WINDOWS
00053 // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns
00054 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00055 {
00056     return _aligned_malloc(size, 16);
00057 }
00058 
00059 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00060 {
00061     _aligned_free(ptr);
00062 }
00063 #elif PX_LINUX_FAMILY || PX_SWITCH
00064 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00065 {
00066     return ::memalign(16, size);
00067 }
00068 
00069 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00070 {
00071     ::free(ptr);
00072 }
00073 #else
00074 // on all other platforms we get 16-byte alignment by default
00075 PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
00076 {
00077     return ::malloc(size);  
00078 }
00079 
00080 PX_FORCE_INLINE void platformAlignedFree(void* ptr)
00081 {
00082     ::free(ptr);
00083 }
00084 #endif
00085 
00089 class PxDefaultAllocator : public PxAllocatorCallback
00090 {
00091 public:
00092     void* allocate(size_t size, const char*, const char*, int)
00093     {
00094         void* ptr = platformAlignedAlloc(size);
00095         PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0);
00096         return ptr;
00097     }
00098 
00099     void deallocate(void* ptr)
00100     {
00101         platformAlignedFree(ptr);
00102     }
00103 };
00104 
00105 #if !PX_DOXYGEN
00106 } // namespace physx
00107 #endif
00108 
00110 #endif


Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com