00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_CCT_MANAGER 00032 #define PX_PHYSICS_CCT_MANAGER 00033 00037 #include "characterkinematic/PxCharacter.h" 00038 00039 #include "PxPhysXConfig.h" 00040 #include "foundation/PxFlags.h" 00041 #include "foundation/PxErrorCallback.h" 00042 #include "common/PxRenderBuffer.h" 00043 00044 #if !PX_DOXYGEN 00045 namespace physx 00046 { 00047 #endif 00048 00049 class PxPhysics; 00050 class PxScene; 00051 class PxController; 00052 class PxControllerDesc; 00053 class PxObstacleContext; 00054 class PxControllerFilterCallback; 00055 00059 struct PxControllerDebugRenderFlag 00060 { 00061 enum Enum 00062 { 00063 eTEMPORAL_BV = (1<<0), 00064 eCACHED_BV = (1<<1), 00065 eOBSTACLES = (1<<2), 00066 00067 eNONE = 0, 00068 eALL = 0xffffffff 00069 }; 00070 }; 00071 00077 typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags; 00078 PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32) 00079 00080 00081 00086 class PX_PHYSX_CHARACTER_API PxControllerManager 00087 { 00088 public: 00097 virtual void release() = 0; 00098 00104 virtual PxScene& getScene() const = 0; 00105 00111 virtual PxU32 getNbControllers() const = 0; 00112 00119 virtual PxController* getController(PxU32 index) = 0; 00120 00129 virtual PxController* createController(const PxControllerDesc& desc) = 0; 00130 00134 virtual void purgeControllers() = 0; 00135 00143 virtual PxRenderBuffer& getRenderBuffer() = 0; 00144 00152 virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) = 0; 00153 00159 virtual PxU32 getNbObstacleContexts() const = 0; 00160 00167 virtual PxObstacleContext* getObstacleContext(PxU32 index) = 0; 00168 00176 virtual PxObstacleContext* createObstacleContext() = 0; 00177 00195 virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0; 00196 00210 virtual void setTessellation(bool flag, float maxEdgeLength) = 0; 00211 00231 virtual void setOverlapRecoveryModule(bool flag) = 0; 00232 00242 virtual void setPreciseSweeps(bool flag) = 0; 00243 00257 virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) = 0; 00258 00271 virtual void shiftOrigin(const PxVec3& shift) = 0; 00272 00273 protected: 00274 PxControllerManager() {} 00275 virtual ~PxControllerManager() {} 00276 }; 00277 00278 #if !PX_DOXYGEN 00279 } // namespace physx 00280 #endif 00281 00298 PX_C_EXPORT PX_PHYSX_CHARACTER_API physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false); 00299 00301 #endif //PX_PHYSICS_CCT_MANAGER