00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_AGGREGATE 00032 #define PX_PHYSICS_NX_AGGREGATE 00033 00038 #include "PxPhysXConfig.h" 00039 #include "common/PxBase.h" 00040 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00047 class PxActor; 00048 00069 class PxAggregate : public PxBase 00070 { 00071 public: 00072 00081 virtual void release() = 0; 00082 00097 virtual bool addActor(PxActor& actor) = 0; 00098 00110 virtual bool removeActor(PxActor& actor) = 0; 00111 00126 virtual bool addArticulation(PxArticulation& articulation) = 0; 00127 00139 virtual bool removeArticulation(PxArticulation& articulation) = 0; 00140 00150 virtual PxU32 getNbActors() const = 0; 00151 00159 virtual PxU32 getMaxNbActors() const = 0; 00160 00173 virtual PxU32 getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; 00174 00182 virtual PxScene* getScene() = 0; 00183 00189 virtual bool getSelfCollision() const = 0; 00190 00191 virtual const char* getConcreteTypeName() const { return "PxAggregate"; } 00192 00193 protected: 00194 PX_INLINE PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} 00195 PX_INLINE PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {} 00196 virtual ~PxAggregate() {} 00197 virtual bool isKindOf(const char* name) const { return !::strcmp("PxAggregate", name) || PxBase::isKindOf(name); } 00198 }; 00199 00200 #if !PX_DOXYGEN 00201 } // namespace physx 00202 #endif 00203 00205 #endif