PxCapsuleGeometry.h
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1 /*
2  * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
3  *
4  * NVIDIA CORPORATION and its licensors retain all intellectual property
5  * and proprietary rights in and to this software, related documentation
6  * and any modifications thereto. Any use, reproduction, disclosure or
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9  */
10 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
11 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
12 
13 
14 #ifndef PX_PHYSICS_NX_CAPSULE_GEOMETRY
15 #define PX_PHYSICS_NX_CAPSULE_GEOMETRY
16 
19 #include "geometry/PxGeometry.h"
20 
21 #ifndef PX_DOXYGEN
22 namespace physx
23 {
24 #endif
25 
38 {
39 public:
43  PX_INLINE PxCapsuleGeometry() : PxGeometry(PxGeometryType::eCAPSULE), radius(0), halfHeight(0) {}
44 
48  PX_INLINE PxCapsuleGeometry(PxReal radius_, PxReal halfHeight_) : PxGeometry(PxGeometryType::eCAPSULE), radius(radius_), halfHeight(halfHeight_) {}
49 
60  PX_INLINE bool isValid() const;
61 
62 public:
67 
72 };
73 
74 
76 {
77  if (mType != PxGeometryType::eCAPSULE)
78  return false;
79  if (!PxIsFinite(radius) || !PxIsFinite(halfHeight))
80  return false;
81  if (radius <= 0.0f || halfHeight <= 0.0f)
82  return false;
83 
84  return true;
85 }
86 
87 
96 PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL);
97 
98 
99 #ifndef PX_DOXYGEN
100 } // namespace physx
101 #endif
102 
104 #endif


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