This sample demonstrates how to render rigid models using Vulkan, including transforms and materials.


APIs Used

  • Vulkan 1.0

Shared User Interface

The Graphics samples all share a common app framework and certain user interface elements, centered around the "Tweakbar" panel on the left side of the screen which lets you interactively control certain variables in each sample.

To show and hide the Tweakbar, simply click or touch the triangular button positioned in the top-left of the view.

Technical Details

This simple sample shows the basics of using DescriptorSets, both dynamic and static to implement basic model rendering.